bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
2nd Platoon Weekly Attendance
Week of 21APR2024
P = Present | E = Excused | A = Absent
Platoon Staff
WO. A. Pitteway - Excused
MSgt. J Candy - Present
TSgt. A, Yoder - Present
1st Squad
Squad leader: Cpl. R. Fielding - Excused
Cpl. B. Grande - Present
Pfc. R. Smith - Excused
Pfc. W. Swift - Excused* Resigned
Pfc. X. Hocker - Excused
Pvt. B. Niles - Absent III
Pvt. M. Noel - Excused
2nd Squad
Squad leader: Cpl. C. Dilley - Excused
Cpl. H. Nielsen - Present
Cpl. S. Holquist - Excused
Pfc. R. Mcspadden - Absent III
Pfc. T. Scary - Present
Pfc. C. Marsh - Present
Pvt. K. Bradley - Absent II
Reserves: Pvt. T. Mongillo - Excused
Helpers: Pfc. J. Lindsay, Pfc. Z. Duckers, Ret. A. Ucar
Attendance Policy
1. Each Week you must submit a TDR through Perscomm on the website before practice starts
2. If you do not submit a TDR you will get an Unexcused absence
3. Three (3) Unexcused absences in a row you receive an Infraction Report with a possible demerit with Command Staff approval.
4. Five (5) Unexcused absences in a row will result in being moved from Active duty to Reserves
If you need any assistance learning how to fill out a TDR contact your Squad Leader or your Platoon Sergeant.
Name: u1dm
Steam I.D: STEAM_0:0:585704837
Duration of Ban: Permanent
Reasons for the Ban: No recoil hack
Demo Provided?: Y
Additional comments: When I came to make another demo of my own, he froze in spawn for about 20 seconds, and then just started mowing down teammates in spawn. You can see with the demo provided that there is clearly no recoil on the STG
udm1 (2).dem
Name: MMM BOP107
Steam I.D: STEAM_0:0:18553136
Duration of Ban: Permanent
Reasons for the Ban: Blatant racism
Demo Provided?: Sort of- I have an emailed MP4 video from Marietta that is clear. There was about 20 minutes of harassment before the video started
Untitled video.mp4
Question
Small 1st MRB
Name: Evan Small
Rank: SSgt.
Type of issue: (Steam Config)
Brief Description of Issue: Hey, so I've recently been fiddling with my autoexec file, and now I have two issues that I cannot figure out.
#1. I cannot see my own flashlight.
#2. I cannot see sprays.
Here's the auto exec file top to bottom.
//Misc
dod_playwinmusic 0 //Victory music off (1/0)
dod_playrivalrysounds 0 //Nemisis sound off (1/0)
dod_playachievementsound 0 //Achievement sound off (1/0)
jpeg_quality 100 //required for CAL
bind f5 jpeg //change f5 to whatever key you want for screenshots
cl_deathicon_bg_alpha 0
cl_deathicon_height 20
cl_deathicon_width 20
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//Multi Core - USE ONLY IF YOU HAVE A DUAL+ CORE PROCESSOR
r_threaded_particles 1 //Def. 0
r_threaded_client_shadow_manager 1 //Def. 0
cl_threaded_bone_setup 1 //Def. 0
cl_threaded_client_leaf_system 1 // Def. 0
r_threaded_renderables 1 // Def. 0
mat_queue_mode -1 // DO NOT CHANGE
//Rates
cl_interp "0.0199"
cl_resend "2"
cl_interp_ratio "0"
cl_smooth "0"
cl_smoothtime "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_pred_optimize "2"
rate "60000"
cl_lagcompensation "1"
cl_cmdrate "101"
cl_updaterate "101"
cl_idealpitchscale "0.02"
gl_clear "1"; alias gl_clear
mem_force_flush "0"; alias mem_force_flush
fps_max "121"
cl_downloadfilter "nosounds"
r_worldlights "0.9"
cl_showhelp "0"
hud_classautokill "0"
hud_fastswitch "1"
net_graph "1"
net_graphheight "25"
mat_queue_mode "2"
cl_gunlowerspeed "0"
violence_ablood "2"
violence_agibs "2"
violence_hblood "2"
violence_hgibs "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "1"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
//Binds
bind "x" "say_team !medic"
bind "RIGHTARROW" "say_team %t minutes"
bind "LEFTARROW" "voice_wtf"
bind "UPARROW" "say *Salute*"
bind "F5" "jpeg"
bind "F6" "say U mad?!"
bind "F8" "setinfo cl_interpolate 0;say_team Q('-'Q)"
bind "F9" "keue"
bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
// ESL
//_________________________
m_pitch "0.022"
m_yaw "0.022"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_showlightmapcomponent "0"
r_modellodscale "0"
r_screenfademaxsize "0"
r_screenfademinsize "0"
r_worldlights "0.9"
net_graph "1"
net_showevents "0"
snd_mixahead "0.1"
cl_detaildist "1200"
r_drawdetailprops "1"
cl_wpn_sway_scale "2.6"
cl_wpn_sway_interp "0.1"
voice_enable 1
exec high.cfg
// ==============
// Graphics
// ==============
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_coldbreath_enable "0"
cl_phys_props_max "0"
cl_ragdoll_fade_time "0"
cl_show_splashes "0"
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_wpn_sway_scale "0"
func_break_max_pieces "0"
lod_transitiondist "0"
mat_antialias "0"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vsync "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_clipz "0"
mat_envmapsize "512"
mat_envmaptgasize "128"
mat_fastspecular "1"
mat_forceaniso "0"
mat_filmgrain "0"
mat_monitorgamma "1.6"
mat_hdr_enabled "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "0"
net_graph "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "100000"
r_decals "10000"
r_decalstaticprops "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "1"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
r_worldlights "0.9"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "0"
clear
***Medical Supply Staff ONLY Below this line***
Current Status: Resolved
Researching
Pending Reply
Resolved
Unresolved
Main Technician:
Supporting Technician: 1stLt. McDowell
Edited by Bradley 1st MRBLink to comment
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