
Ford 1st MRB
Retired 1st MRB-
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Everything posted by Ford 1st MRB
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Okay so I am happy to be typing this to you right now. I got a call from a friend of mine today while at work asking if she could come by and download some music. I said sure and didn't think anything else of it because she has a key and does it all the time. So I get a call a few hours later: "Hey there's something wrong with your computer." I replied, "There is nothing wrong with my computer, It defrags itself every night and does a virus scan every morning at 8am." "No seriously, there is something wrong. I was downloading music, and all of a sudden this little window popped up saying your computer was being attacked by a bunch of numbers (IP Addresses) and I clicked on it. Now the whole screen has a bunch of windows open that I can't close." Panic. "Okay, can you open my virus scanner and run a full scan and stop downloading whatever you have running?" "Where is the virus scanner?" "On the desktop, Kapersky. "Okay clicked it, nothing happened." "Alright just leave it alone and I'll look at it when I get home." So I left work a few hours ago, get home and sure enough my screen is full of pop-ups. I can't close them, can't ctrl+alt+del, can't access my control panel, my virus scanner is GONE, not disabled, it has actually been deleted. I can't launch system restore, can't launch the internet, can't even run the command prompt. I can't do anything.... So reluctantly I pull out my Vista Install CD, pop it in and restart my pc knowing I am losing all my music, movies, games, and more importantly, my map and all my custom files for mapping. On restart, I get a message... Fresh Install Restore Oh? I chose restore and thankfully my PC sets a restore point everyday after it runs a virus scan. I choose the one from this morning, cross my fingers, and wait. IT WORKED!!! Moral of the story. Schedule your virus scanner, and restore points on a regular basis. This was the nastiest virus I have ever seen. It deleted my virus scanner, created a drive labelled X on my comptuer, and disabled my internet, task manager, and just about everything else. Be careful with what files you are downloading and who you let use your pc.
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http://www.pogo.com http://www.youtube.com And my personal favorite: http://www.everyvideogame.com
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All valve textures are .vtf format. The resolution isn't an issue but the texture sizes have to be divisble by 2. 128 x 128 256 x 256 512 x 512 etc... For higher resolution textures, 2048 x 2048 is the recommended size but the higher the resolution, the more rendering has to be done by players computers. I make mine 512 x 512 If you, or anyone for that matter wants to make textures that would be awesome. I'll explain how it's done. Step 1: Create a new document 512 x 512 in Photoshop with a transparent background. The textures MUST BE seamless so they can be tiled. Good place for textures: http://www.cgtextures.com/ Example: Save the file once it looks good as a 32 bit .tga file. Make sure it's named appropriately. If t's a stone wall name it stone_wall01. There can't be any spaces in the file name. Create a folder on your desktop named Targas to save the .tga or targa files to, this will make it easier on you to find and oraganize them. Download Vtf Edit. This is how you convert the .tga files into vtf and .vmt files. Open Vtf Edit go to File/Import and choose the .tga file from the folder you created. When you import it, it turns it into a .vtf file automatically. You need to save the .vtf file to a new folder on your desktop. Name the new folder Textures. Once you save the .vtf to the folder, go back into Vtf Edit and click Tools/Create VMT File. When you click that, a window will pop up. The only thing you need to do with this window is click the Options Tab, then where it says surface 1: choose the surface type that best fits the texture. IE: If it's a brick texture, make Surface 1: brick. After you select the surface type, just hit save and save it to the textures folder. One last thing: Bump mapping If you are going to make textures for me, they have to be bump mapped. It adds depth to the textures making them look 3-D instead of 2-D. I know this sounds like a lot of work, but after the first one or two, the process is pretty smooth. The types of textures I need are: Indoor wallpaper Rock walls Tile Floors Wood Floors Cobblestone World War II signs (anything that would have been on walls or buildings at the time of WW II. This includes German propaganda posters) Make them look old though, I don't need bright clean wood floors in a World War II map lol. This can be done with simple brushes set to a very light transparency to add a dirty look to the textures.
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I got a little more done today. This is going to take forever.... When Valve made their maps, they had teams. One team did the layout, one did the buildings, one did the textures, one did the 3d skybox(are outside the map), one did the lighting, one did the decorating (furniture etc), and one team for the touch-ups. I'm doing all this by myself I got the 3d skybox done for the most part and the layout is close to being how I want it. I have one building complete with the exception of decorating. Another building is almost done which is what I spent the last 3 hours on. The back corner of the building is blown-out, and the brush work on something like that is tedious and time consuming. One major problem I'm having is textures and models. The community that once was thriving with people making great models and textures is mostly gone and I absolutely hate valves stock models and textures. I found a way around this which is kind of cheap but as I said, I'm only one person. I thought to myself... what is a good map that has great textures and models? dod_kolsch is the first map that popped in my head. All the textures and models in that map are custom, made by the team that did that map. So, I opened the map and grabbed all the textures and models and have been using mainly those files in my map. All my building are of my own creation, but the map may look similar to kolsch as far as textures and models are concerned. The layout is nothing near the same, again my own creation. In my bct map, all the textures were created by me, the walls, the wood floors, the targets, everything. That was by far the most time consuming part of that map and I really don't feel like doing it again for this map. Say what you want, I don't care lol. I may make a few textures if the one I need for a certain situation isn't already made, but that will be it.
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Try extracting the maps to your desktop, then move the maps that you extract to your C;/program files(x86)/steam/steamapps/yournamehere/day of defeat source/dod/maps folder. I may have been mistaken in the deletion thing, I never tried to delete them, I only used the program to edit them. If moving them to your map folder after extracting them to your desktop doesn't fix the problem, the only option I can see after that is a fresh install of DoD:S.
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I'm here to help. By the way I just looked at the server on Smart FTP. The stock maps are not on the fast download server, so they may take a while to download. Just FYI.
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I wouldn't say I'm a god lol. I'm just fairly decent. I used gcfscape in my BCT map. If any of you noticed, the grenade range building is actually the allied sniper house from donner. I opened up donners .vmf, copied the allied sniper house, and just pasted it into my map. I did move around a few walls and changed the interior walls to match my map, but it's the same building.
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Actually you can delete them, you just need a program called GcfScape. I use it all the time to look at how valve did some of their maps. It lets you remove, or modify any root files for DoD:s. GcfScape - Choose the installer option. Open the program, the root files are located in c:/program files (x86)/steam/steamapps.... once you get there you will see some bluish purple colored boxes below. Click the one that says day of defeat source. These are the gcf files, or Game Cache Files. Go to dod/maps and you should see the list of the dod stock maps. delete the ones you are having issues with, and close the program. Launch dod:s go to the pub and see if it lets you download the maps. From Valve: When a GCF is created or updated, the disk space required for it is reserved and content is subsequently downloaded to fill it. This process minimizes fragmentation, but can be slow and appear to make the Steam client freeze with older hardware and/or software. Note: This can do bad things that may require a fresh install of DoD:S, so be careful with what you are doing. Simply deleting the maps may allow you to download them from the server but I wouldn't mess with any other files while you are in there. It's actually a pretty handy program for making your own skins. You can extract the actual game player skins, and open them in Photoshop, edit them, then export them to a folder as .tga files. From there you import them into a program called VtfEdit. Create the vtf and vmt files for your new skins, then place them in your material folders. Note on re-skinning: Don't alter the actual skins. Leave the skins in the root folder and make a copy of them to edit. Altering the game files will cause your game not to work.
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Progress is a good thing
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6/10 Not my favorite by The Beatles My take on the best song ever written:
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Always wanting to blow something.... I don't know, I mean, yeah I can do it that and it would pretty simple to do. Just don't know how it would fit into my design. I'll see if it makes sense in a certain location and consider adding it in.
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Usable Flak 88 that allows entry into the allied courtyard via a destroyable building. The building that can be destroyed is usable, and will contain a sniper nest. The sniper will have a line of site to the 88, it's up to him to kill anyone trying to use it, or be blown the fuck up if he fails.
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Early, and I do mean early, screenshots: Example of what I meant by interactive mapping. That car is part of the traffic that will be randomly going through the streets. Yes it's moving... Proof that it's moving and an example of how the lighting will be implemented via the streetlights: Need to add the taillights to that car. There will be Jeeps, tanks, other moving vehicles. Planes flying by, artillery going off, mortars, 88's. nebelwerfers, it's gonna be like a real war. Imagine that... Yeah, I'm pretty much awesome.
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So yeah, fuck all you guys, n girl. But seriously. I'm kind of in-between games at the moment. Not really playing anything in particular so I needed something to do with my free time. I tried DoD again, but the spark still isn't there. What it did though was re-spark my interest in mapping. Soooo, I dug through my hard drives until I found where I stored the realism map that I was working on a few months ago. It's a city based night-time map. Most of the lighting in texture based, such as glowing street lamps, interior lighting from buildings (that also spills out into the street), and a faint glow of the waning twilight of the moon. I considered adding fog to the map, but I have always hated maps with fog on them so I scratched that idea. What does this mean for you guys? Not a damn thing until it's finished or ready for beta testing. Basic ideas I have for the map: Every building is usable, except for the buildings outside the boundaries obviously. Clearly defined boundaries for realism usage. Playability as a pub map, meaning balanced game play. Interactive mapping. This is something new that I am intensely working on. What is interactive mapping you ask? Well for example, when the map loads, a plane flying over head gets shot down and crashes into a building, causing an explosion and throwing debris everywhere. This is, I'll add, a work in progress. If it isn't feasible or causes lag issues, I'll drop it. I have never seen a map that implements this sort of thing though and think it will be a cool idea. Perhaps even something from the good old 1.3 days... Calling in airs-trikes to open up new routes through the map. A press of the use button on a discretely placed radio calls in bombers to level the walls into the enemies stronghold... or something to that effect. The map as I said is city based fighting. I have the streets laid out, the basic ideas for where I want to place buildings, and a few other things. This is definitely a work in progress, and won't be ready any time soon, but I will be finishing it this time. I hope. Screenshots to follow.
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That's a cool fucking program, downloading it now
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Does anyone else think this band is amazing as I do???
Ford 1st MRB replied to Belding 1st MRB's topic in The Slope Chute
I don't know what they are saying, I don't really care. I don't even like the song, but I had to watch it so now you do to. And the chick with black hair is kinda hot. I googled the song after posting this. Apparently the chorus is a phonetic Spanish translation of the chorus from Rapper's Delight. I said a hip hop, the hippie, the hippie Aserejé ja de jé de jebe do the hip hip hop, a you don't stop tu de jebere sebiunouva the rockin' to the bang bang boogie say up jumped the boogie majabi an de bugui to the rhythm of the boogie, the beat an de buididipí -
Should George Steinbrenner get inducted into the hall of fame?
Ford 1st MRB replied to Ritchey 1st MRB's topic in Sports Talk
Being in the Baseball Hall of Fame doesn't mean you played baseball. It's there to honor those in history who had a major impact on the game, be it players, umpires, managers, commissioners, and yes, even owners. You can argue all he did was buy up the players and put together a team based off of money, but what you have to look at is he did all that and stayed under the salary cap. I am definitely not a fan of the Yankees. However, the team has won what.. 27 or 28 World Championships? They were good before he got there so he didn't make them a dynasty or anything. He did however, put together an great team, and did a great job as Parker pointed out in improving the value of the team. Not letting Steinbrenner in would be like not letting Commissioner Happy Chandler in. You may not know who he is or what he even did for baseball, but he is in the HOF. In 1947, as the acting commissioner, Chandler approved the contract making Jackie Robinson first modern black major league player. He did this in the face of great adversity and became both loved and hated for what he did. Chandler is one of the 30 Non-players in the HOF, a senator and politician before his involvement with Major League Baseball, he never put on a uniform. I'd say yes, in my opinion, Steinbrenner has earned his right to be inducted. Litlle trivia for you: Who recieved the highest percentage of votes of all time for his induction? (Try guessing without googling it) -
9/10 always liked that song. Reminds me of Modest Mouse: Listen to the whole thing before you rate it. One of my favorite bands for the last 8 years. 3:50 on... amazingness Someday you will die somehow and somethin's gonna steal your carbon... Love it.
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8/10 - a little too heavy for me. Just in case none of you hated me before, you have a reason now. =) Great side note, I never realized that chick was that hot. Now I want to pleasure her with my penis.
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Gaming is one of those pleasant, playful activities that can very easily turn murderous. We all have very vivid memories of playing NES games as children and being filled with an adult-like rage because we can’t seem to swim by that damn collection of purple electrified plankton in that stupid goddamn Ninja Turtles game. Bad memories aside, It seems like only yesterday that the days of being a gamer meant you were a nerdy shut-in. Cut-to a decade or two later and being a gamer is as commonly accepted as being a fan of film or books. But, as with every medium of entertainment, there are those little annoyances that just dig away at you and make you feel like less of a human -- those tiny, mundane experiences that break us down psychologically and leave us wondering why the hell we even put up with this crap. And, for some reason, they always seem to take forever to happen. Alas, we will continue to return to our consoles, our PCs, and our handhelds, even though these 4 experiences will always be there to torture us. Hitting The Wall You’re 5 hours in to a marathon session. Everything is going smoothly. You’re slicing away at the waves and waves off bad guys with ease. You’ve committed the button scheme to your muscle memory and, chosen level of difficulty aside, you’re breezing through the game with your sanity intact. And then you do that one thing that you’ve done hundreds of times before – maybe you’re firing an arrow, or trying to jump on to a ledge – and you miss, or somehow mess it up. It’s cool. Whatever. If there’s one thing your parents always taught you, it’s to pick yourself up, dust yourself off, and try it again. So you do. Fail. You mumble, “Oh, c’mon.” You try it again. Fail. You try it three more times, each attempt convincing you more and more that you must have some kind of problem with your motor functions. By the time you hit your 6th or 7th attempt, you’re on your feet giving the finger to an inanimate object (your TV) while calling its mother a whore. This is when gamers hit the wall. It’s the moment that’s almost like being perfectly alright one second, and, in the blink of an eye, your spinal cord gets cracked and you’re reduced to nothing more than a drooling pile of uselessness. Nothing you’ve learned in the hours lead up to hitting the wall will help you get over it. No tricks you’ve picked up and no matter how much luck is on your side will help you get out of this spontaneous rut of suck that you’re in. Particularly stubborn gamers will attempt to muscle through the suck to pull off a miraculous victory in the end, but a lot of the time, it’s to no avail. You’re brain has shit itself and that shit is running down in to your fingers, causing you to forget how to perform even them most menial of gaming tasks. The Slow Destruction There you are, running through yet another in a long line of Call of Duty multiplayer matches. You’re firing and grenade lobbing and airstrike calling – everything is cool. Suddenly, an enemy combatant crosses your path. The poor loser doesn’t even know you’re behind him. This is almost too easy. You continue walking your path to give him a swift stab in the neck when…nothing. You clicked the right stick but nothing happened. If this were real life, it would be as if you ran up to a man’s back and just sat there staring at the hair follicles dance around as you breathed on his neck. In real life, you might get punched for that. In Call of Duty, you get shot pointblank with an assault rifle. But you did everything correctly. You pushed a button that was supposed to do a thing and the thing went undone. This, friends, is merely a small taste of the eventual catastrophic failure of your controller. It always starts off small – a mis-thrown grenade, or off-timed gun fire – but it then snowballs in to either your character going in to grotesque epileptic murder fits, or your character looking like he received a sniper’s bullet in the brain that did not kill, only caused mild to supreme retardation. The Slow Burn So you’re playing a game. Like the two entries above, you’re hours in to your session, maybe even many hours that span a few days. You’re playing the game and you realize that the boss fight you just went through was a little weak. It was a bit of a chore, and the wonky control scheme didn’t help much. Regardless, you continue to play because the game is doing a decent job of keep your attention. Then another hour passes by. You hit a plot point that makes you think this game was written in small, 10-minutes spurts by a guy that took a fistful of Vicodin and tried to get some work done before he took an 18 hour nap. Then, there’s the block-pushing puzzle with the one block off to the side, unseen by your eyes due to the shoddy camera that doesn’t allow you to move it, and looks like its being projected out of the head of a cycloptic war vet. Soon thereafter, it dawns on you: for the past 15 hours, you’ve been playing a shitty game and you didn’t even realize it. The Wasted Life Marathon sessions are kind of a badge of honor. The longer your facial hair is in relation to where it was when you started the session is a badge of honor. The number of times you thought you were going to piss your pants as you held off on going to the bathroom for just one more dungeon is a badge of honor. There’s a certain glory attached to not having moved for an absurdly long time, only moving your fingers to control onscreen action and to occasionally readjust your dick in to that position that makes you feel funny every time your controller rumbles. Too bad there’s a giant downside: a sort of ebbing and flowing wave of depression that drifts over you after you started playing WoW when the sun was up, vaguely remember a brief period of darkness, and then shut the game down, only after your alarm clock rings and you have to be at work in an hour. After going so long without much movement, very little – if any – direct sun contact, and a diet of sodas and microwaveable burritos, you feel like you’ve just been caught with some weed and you parents didn’t punish you, they just looked you in the eye and told you how disappointed they were. Only, there are no parents involved, and the look comes from yourself after a trip to the bathroom mirror. It’s that kind of self-loathing that’s funny to talk about, but fills your heart with the 1,000 pathetic frowns of a shitty clown after he gets kicked in the shin by a snot-nosed 5-year-old. You know what you did can’t possibly bode well for any aspect of your life; but you’ll be damned it you’re not going to come back home from work or school, log back on and do it all over again. ' Holy Taco article that made me laugh while reading.
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Isn't that the Chicken Bacon Swiss from Arby's???
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What I meant was simple.... the code is fail, the idea is fail, and the execution is fail.... Blackwatch, of whom some of our members came from, had this mod on their server. You could hear enemies talking when close to them, an option that could be turned off, but stooooopid none-the-less. Half the time when the mod was on, you could hear everyone, and half the time it worked correctly. Also, as the Major can tell you, the more mods on a server, the worse the registry is on the server. Why do you think our pub is so good about registry? There are like 4 maybe 5 mods on it. Don't believe me? Go in the 6th RB's fail pub... worst registry I have ever seen on a server. because it's run by people that think adding more mods makes the server better... I have had better registration on a German server with double the ping of their server.
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A place here called Wild Wings has the Ultimate Chicken Sandwich... really that's the name of it and I get it almost every time I eat there. The Ultimate Chicken Sandwich - $7.89 A grilled chicken breast brushed with bbq sauce then topped with mounds of shaved ham & melted monterey jack cheese. Its served open faced on a toasted bun with our famous secret sauce, lettuce, pickles & tomato. Served with big fat fries. I get mine with Mozzarella and Monterey Jack. I'm drooling just thinking about it.
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It's a terrible plugin, Blackwatch used it and it reeks of fail. Cool idea, bad execution.