I know it's been mentioned in a previous ban-request post (for Gundam) to only have officers comment. But in this situation I feel that I can probably help clarify some things.
Nano and I come from the same backgrounds. We're both competitive level players (i'm "retired" from all that stuff) so what we are used to and what other clans that have pub servers are used to stand in sharp contrast to one another.
I'm not sure what everyone's background is like but for those of you who have tried competitive matches (CAL or CAL equivalents that still run DoD:S divisions) you'll probably understand that for us, it's like playing a new game when we enter servers which have "less tweaked" server-side settings.
Now I also understand that there's been a perceived chasm between competitive players (more often-than-not accused of hacking and whatnot) and "non-competitive" (a use the term in the strictest sense of differentiation - it's not a knock on realism squads/leagues or alternative-gameplay leagues) players - one that really should exist to begin with. This doesn't help as both like to play in their comfort zones and since many competitive players have an inflated esteem of themselves, with regards to playing in most pub servers, and you get a very unhealthy combination for dialogue. Yes, some (perhaps many) competitive players are douchebags but for every one douchebag you also have many ignorant non-competitive players who liberally scream out random accusations that panders to in-game frustrations. It's a lose-lose situation.
The reality is that competitive leagues encourage server settings that maximize the ability of the player so tweaks are generally aimed at producing the lowest level of "interference". This usually falls within a couple of specific settings such as sv_friction, rates and interp values. I mention friction because its one of the most overlooked settings that produces interference on timing and accuracy. And you've all probably seen the great vid on hitreg on the unit's forum.
So, given that social communication between these two groups is... challenged... to say the least, it's not surprising that the valid points are missed.
While I may not agree with the approach, I do concur with Nano's observation that there are tweaks that can be suggested but ultimately it's up to guys paying for the server to judge whether those tweaks fit the wants. The sad thing is that that kind of dialogue never reaches actual informative stages and usually gets killed when one side starts name calling or the other refusing to listen.
Anyhow, this is just a perspective from a competitive player who's tried to bridge the two groups (although sometimes it's hard to avoid falling into the trap of responding to repetitive remarks caused by ignorance or frustration or both). Hope it helps understand a bit more where reactions come from.
As a sidebar - I am always open to share with the unit any general knowledge that I've gained from years and years of competitive gaming if it hasn't already been covered by BCT or MOS training. I was a starting sniper if you're interested in any weapon specific information. Most of the time it's really a lot of common stuff that people just need practice on doing.
[edit: btw, this is not to disparage what's done with BCTs or MOS training - the unit has some really good players and I'm sure that a lot of stuff is covered, but just saying in case there might be some stuff not covered ]
Cheers,
Rec. Pandalsson