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Pandalsson 1st MRB

Retired 1st MRB
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Everything posted by Pandalsson 1st MRB

  1. Name: "ed.1" SteamID: STEAM_0:0:22071933 Reason For Ban: Set up MG in his own spawn and just tk'd as teammates respawned Suggestion for Ban Length: Permanent
  2. Name: DeadSoldier115 STEAM_0:1:44373391 Reason for ban: repeated team-wounding, team killing despite being given warnings. Suggest duration of ban: 1 hour Panda²
  3. This panda is willing to take some sidebets, like taking out trash, patrol duties, KP time, wearing silly tags... Any takers?
  4. Thanks for the help guys. Turns out, I didn't realize that there was an update on my GFX card. At least one that was not 2 years old (thx Janke). Crossing fingers that that was the reason why. Panda²
  5. Hi, Just wondering if anyone else got issues with MDLCache and VTX files not loading for that map? Whenever I enter the private server on this map I get a screen of opaque colour flickering between khaki and grey. I haven't been able to reproduce how I got it to go away the two times I was able to play on the private server. When I host on my end, there is no problem so I figure it's something server side. I have tried deleting and reloading the map (twice) and restarting the game as well, all to no avail. Also cleaned out my game cache as well and still no results. [edit] This is what I get on my console: MDLCache: Failed load of .VTX data for brg_foliage/tree_alderskybox.mdl MDLCache: Failed load of .VTX data for brg_foliage/tree_birch1_skybox.mdl MDLCache: Failed load of .VTX data for brg_foliage/tree_oak1_skyboxfar.mdl MDLCache: Failed load of .VTX data for player\american_dead1.mdl MDLCache: Failed load of .VTX data for player\american_dead2.mdl MDLCache: Failed load of .VTX data for player\german_dead1.mdl MDLCache: Failed load of .VTX data for player\german_dead2.mdl MDLCache: Failed load of .VTX data for props_farm\cow_dead3.mdl MDLCache: Failed load of .VTX data for props_farm\cow_dead3_hornless.mdl MDLCache: Failed load of .VTX data for props_lg40/lg40.mdl MDLCache: Failed load of .VTX data for props_lg40/lg40_ammochest.mdl MDLCache: Failed load of .VTX data for props_lg40/lg40_destroyed.mdl MDLCache: Failed load of .VTX data for props_vehicles\gmc_cckw_armygreen.mdl MDLCache: Failed load of .VTX data for props_vehicles\gmc_cckw_canopy_armygreen.mdl MDLCache: Failed load of .VTX data for props_vehicles\gmc_cckw_destroyed01_armygreen.mdl MDLCache: Failed load of .VTX data for props_vehicles\gmc_cckw_destroyed01_armygreen_gib2.mdl MDLCache: Failed load of .VTX data for Ranson/me_bf109g_destroyed.mdl MDLCache: Failed load of .VTX data for Ranson/me_bf109g_destroyed_gib1.mdl MDLCache: Failed load of .VTX data for Ranson/me_bf109g_destroyed_gib2.mdl MDLCache: Failed load of .VTX data for Ranson/me_bf109g_destroyed_gib3.mdl MDLCache: Failed load of .VTX data for Ranson/rnl_me109_flying_skybox.mdl MDLCache: Failed load of .VTX data for Ricochet/rc_milkcan.mdl MDLCache: Failed load of .VTX data for Ricochet/rc_stumpaxe.mdl MDLCache: Failed load of .VTX data for Ricochet/rc_trough.mdl ] cl_downloadfilter all Connecting to 8.6.77.142:27015... Connected to 8.6.77.142:27015 Day of Defeat: Source Map: dod_adenau_r Players: 13 / 32 Build: 4687 Server Number: 5 Attemped to precache unknown particle system "blood_impact_red_01"! Attemped to precache unknown particle system "blood_impact_green_01"! Attemped to precache unknown particle system "blood_impact_yellow_01"! Attemped to precache unknown particle system "slime_splash_01"! Attemped to precache unknown particle system "slime_splash_02"! Attemped to precache unknown particle system "slime_splash_03"! env_cubemap used on world geometry without rebuilding map. . ignoring: tile/marblefloor04 No pure server whitelist. sv_pure = 0 #Game_connected Error reading weapon data file for: weapon_ifm_steadycam Redownloading all lightmaps Error reading weapon data file for: weapon_ifm_steadycam [edit\] Any help would be appreciated. Cheers, Panda²
  6. I'm in. So, if I win, does this mean I get no wpn restrictions during the off-season?
  7. What's the format and scoring categories?
  8. Name: <3DeityFierceFoxy STEAMID: STEAM_0:1:28818199 Reason: Intentional and repeated TKing despite warnings
  9. I know it's been mentioned in a previous ban-request post (for Gundam) to only have officers comment. But in this situation I feel that I can probably help clarify some things. Nano and I come from the same backgrounds. We're both competitive level players (i'm "retired" from all that stuff) so what we are used to and what other clans that have pub servers are used to stand in sharp contrast to one another. I'm not sure what everyone's background is like but for those of you who have tried competitive matches (CAL or CAL equivalents that still run DoD:S divisions) you'll probably understand that for us, it's like playing a new game when we enter servers which have "less tweaked" server-side settings. Now I also understand that there's been a perceived chasm between competitive players (more often-than-not accused of hacking and whatnot) and "non-competitive" (a use the term in the strictest sense of differentiation - it's not a knock on realism squads/leagues or alternative-gameplay leagues) players - one that really should exist to begin with. This doesn't help as both like to play in their comfort zones and since many competitive players have an inflated esteem of themselves, with regards to playing in most pub servers, and you get a very unhealthy combination for dialogue. Yes, some (perhaps many) competitive players are douchebags but for every one douchebag you also have many ignorant non-competitive players who liberally scream out random accusations that panders to in-game frustrations. It's a lose-lose situation. The reality is that competitive leagues encourage server settings that maximize the ability of the player so tweaks are generally aimed at producing the lowest level of "interference". This usually falls within a couple of specific settings such as sv_friction, rates and interp values. I mention friction because its one of the most overlooked settings that produces interference on timing and accuracy. And you've all probably seen the great vid on hitreg on the unit's forum. So, given that social communication between these two groups is... challenged... to say the least, it's not surprising that the valid points are missed. While I may not agree with the approach, I do concur with Nano's observation that there are tweaks that can be suggested but ultimately it's up to guys paying for the server to judge whether those tweaks fit the wants. The sad thing is that that kind of dialogue never reaches actual informative stages and usually gets killed when one side starts name calling or the other refusing to listen. Anyhow, this is just a perspective from a competitive player who's tried to bridge the two groups (although sometimes it's hard to avoid falling into the trap of responding to repetitive remarks caused by ignorance or frustration or both). Hope it helps understand a bit more where reactions come from. As a sidebar - I am always open to share with the unit any general knowledge that I've gained from years and years of competitive gaming if it hasn't already been covered by BCT or MOS training. I was a starting sniper if you're interested in any weapon specific information. Most of the time it's really a lot of common stuff that people just need practice on doing. [edit: btw, this is not to disparage what's done with BCTs or MOS training - the unit has some really good players and I'm sure that a lot of stuff is covered, but just saying in case there might be some stuff not covered ] Cheers, Rec. Pandalsson
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