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Posts posted by S. Jones 1st MRB
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Ok. None of those methods worked for me, Heresy so I uninstalled the game and re-installed it. This fixed the problem. Now I will go back in and insert each cfg file one at a time and check for the issue after each one is placed back in the folder. I'll keep you posted.
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This is my config file
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "voicemenu3"
bind "c" "voicemenu1"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "dropammo"
bind "i" "r_cleardecals"
bind "j" "headtrack_reset_home_pos"
bind "k" "vr_toggle"
bind "m" "overview_mode"
bind "n" "overview_togglezoom"
bind "o" "say *Salute*"
bind "p" "say_team !medic"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "say_team"
bind "v" "+duck"
bind "w" "+forward"
bind "y" "say"
bind "z" "+alt1"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "+voicerecord"
bind "CTRL" "+duck"
bind "F1" "+overview_largemap"
bind "F3" "askconnect_accept"
bind "F5" "screenshot"
bind "F6" "save quick"
bind "F9" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
cl_first_person_uses_world_model "0"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_thirdperson "0"
cl_team "default"
cl_class "default"
vr_activate_default "0"
vr_moveaim_mode "3"
vr_moveaim_mode_zoom "3"
vr_moveaim_reticle_yaw_limit "10"
vr_moveaim_reticle_pitch_limit "30"
vr_moveaim_reticle_yaw_limit_zoom "0"
vr_moveaim_reticle_pitch_limit_zoom "-1"
vr_hud_max_fov "60"
vr_hud_forward "500"
vr_hud_display_ratio "0.95"
vr_hud_axis_lock_to_world "0"
vr_zoom_multiplier "2.0"
vr_force_windowed "0"
hud_takesshots "0"
hud_freezecamhide "0"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_showhelp "0"
hud_draw_fixed_reticle "0"
cl_chatfilters "63"
cl_chatfilter_version "1"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
g15_update_msec "250"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "0"
cam_idealpitch "0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "1"
joy_advaxisx "4"
joy_advaxisy "2"
joy_advaxisz "0"
joy_advaxisr "1"
joy_advaxisu "3"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "1"
sensitivity "3.430000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1.260000"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_rawinput "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "1"
net_graphheight "64"
net_graphproportionalfont "1"
mat_viewportscale "1.0"
mat_viewportupscale "1"
cl_software_cursor "0"
mat_software_aa_strength "0.000000"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_tap_offset "1.0"
mat_software_aa_strength_vgui "1.000000"
pyro_vignette "2"
pyro_vignette_distortion "1"
pyro_min_intensity "0.1"
pyro_max_intensity "0.35"
pyro_min_rate "0.05"
pyro_max_rate "0.2"
pyro_min_side_length "0.3"
pyro_max_side_length "0.55"
pyro_min_side_width "0.65"
pyro_max_side_width "0.95"
voice_modenable "1"
hud_fastswitch "1"
cl_autoreload "1"
cl_autorezoom "1"
dod_playachievementsound "1"
dod_playwinmusic "1"
cl_identiconmode "2"
hud_capturepanel "1"
cl_crosshair_red "0.000000"
cl_crosshair_green "255.000000"
cl_crosshair_blue "255.000000"
cl_crosshair_alpha "200"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "16.000000"
cl_dynamic_crosshair "1"
dod_playrivalrysounds "1"
cl_dod_freezecam "1"
hud_centerid "1"
hud_c4pickuppanel "1"
cl_enablespectatoreffects "0"
cl_enabledeatheffects "0"
cl_enabledeathfilmgrain "0"
cl_deatheffect_always_on "0"
_cl_minimapzoom "1"
_overview_mode "1"
dod_overview_voice_icon_size "64"
cl_overview_chat_time "2.0"
hud_classautokill "1"
overview_health "1"
overview_names "0"
overview_tracks "0"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
cl_disablehtmlmotd "0"
ifm_steadycam_rotaterate "60"
ifm_steadycam_zoomspeed "1.0"
ifm_steadycam_zoomdamp "0.95"
ifm_steadycam_armspeed "0.5"
ifm_steadycam_rotatedamp "0.95"
ifm_steadycam_mousefactor "1.0"
ifm_steadycam_mousepower "1.0"
ifm_steadycam_2dspringconstant "33.0"
ifm_steadycam_2ddragconstant "11.0"
ifm_steadycam_noise "0.0"
ifm_steadycam_sensitivity "1.0"
cl_playerspraydisable "0"
muzzleflash_light "1"
r_eyegloss "0"
commentary_firstrun "0"
vgui_message_dialog_modal "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
sv_skyname "sky_dod_03_hdr"
dod_freezecam "0"
dod_friendlyfiresafezone "100"
windows_speaker_config "6"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "1.0"
snd_musicvolume "0.140000"
snd_mixahead "0.1"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "0"
snd_mute_losefocus "0"
voice_scale "0.430000"
voice_enable "1"
voice_forcemicrecord "1"
name "Cpl. S. Jones [1st MRB]"
password "BCT231"
cl_clanid "0"
sv_unlockedchapters "1"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout "30"
cl_logofile "materials/vgui/logos/spray.vtf"
cl_soundfile "sound/player/jingle.wav"
cl_forcepreload "1"
cl_allowdownload "1"
cl_downloadfilter "all"
con_enable "1"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "1"
r_ambientmin "0.3"
r_ambientfactor "5"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "2000"
mat_color_projection "0"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
bugreporter_uploadasync "0"
rate "30000"
cl_cmdrate "100.000000"
cl_updaterate "101"
closecaption "0"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
engine_no_focus_sleep "50"
mat_powersavingsmode "0"
budget_bargraph_background_alpha "128"
budget_peaks_window "30"
budget_averages_window "30"
budget_show_peaks "1"
budget_show_averages "0"
budget_show_history "1"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "128"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "9999999"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
video_quicktime_encode_gamma "3"
video_quicktime_decode_gamma "0"
r_rootlod "0"
mat_monitorgamma_tv_enabled "0"
r_waterforceexpensive "1"
mat_queue_mode "2"
mat_queue_report "0"
mat_managedtextures "1"
mat_texture_list_content_path ""
joy_axisbutton_threshold "0.3"
joy_axis_deadzone "0.2"
joy_gamecontroller_config ""
mat_disable_d3d9ex "0"
mat_hdr_level "1"
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Nope, but it's worth a shot to try yours out. I do still have the default config file installed but not sure if it even kicks in since I have this one installed.
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Autoexec file. If you need something else just let me know.
// FPS CONFIG SETTINGS
cl_deatheffect_always_on 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
fps_max 121 // Frames per Second Maximum Limit
r_3dsky 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 2000
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod -3
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modellodscale 0.1
r_occlusion 0
r_phong 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
gl_clear 0
lod_enable 1
mp_decals 2000
muzzleflash_light 1
props_break_max_pieces 0
// CPU SETTINGS
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// NETCODE SETTINGS
cl_updaterate 101
cl_cmdrate 101
cl_interp_all 0
cl_interp_ratio 0
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
rate 30000
// MULTICORE OPTIONS
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_queue_mode 2
r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
clear
clear
echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"
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not sure as I am at work now but I will post everything here when I get home
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Name: Steve Jones
Rank: Sergeant
Type of issue: (Software, Hardware, Steam, Not sure) possible config file?
Brief Description of Issue: Had this problem a while back but thought it was resolved. When I use "Create Server" option and load the map, everything is fine with the exception of a few things. The first one is recoil. All of my weapons have ZERO recoil. The second is MG placement. If I try to set up an MG facing any direction but WEST (when looking at the map) it will spin me around to a northwest facing and not set up.
***Medical Supply Staff ONLY Below this line***
Current Status: Resolved
Researching
Pending Reply
Resolved
Unresolved
Main Technician: Gearhart
Supporting Technician: Heresy
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Congrats!
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Really fantastic job! Always a great read and something for everyone. Great job!
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Ahh, if it were only that easy
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Trees on the field......wow... just, wow! LOL <facepalm>
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Not sure I agree with this proposal, but hey, I'm not Swedish
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Happy Birthday!
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Happy Birthday, Gris! Hope it's a good one
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*Salute*
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Me and my girl
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Another great read this month! Awesome job guys!
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Happy Birthday, Wilson! Hope it's a great one
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Very good read! Enjoy the historical sections. Always fascinating to read the little known facts and stories about WWII.
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Happy Birthday to both of you!!
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So Saturday night, after we won our realism, a friend and I go downtown to have some drinks and kinda celebrate. We met a younger guy there and start having a conversation about what we do for a living, fun, etc. As we are standing there, this woman comes along and the younger guy starts talking to her and she looks at him and says "you look a little ESL." Now I'm not too "hip" on all the new slang and acronyms so I asked her "What do you mean by that?". "Oh, English as a second language.", she says and goes on about her business. Would this be considered a degrading remark or what? I would assume so but we just laughed it off. I'm curious to find out your opinions and also post any other acronyms or slang terms that you are aware of or have just heard. This is meant to be fun and educational and in no way start a bad topic
Just for the record, this is how I felt the next day:
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Autoexec :
cl_deatheffect_always_on 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
fps_max 121 // Frames per Second Maximum Limit
r_3dsky 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 2000
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod -3
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modellodscale 0.1
r_occlusion 0
r_phong 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
gl_clear 0
lod_enable 1
mp_decals 2000
muzzleflash_light 1
props_break_max_pieces 0
// CPU SETTINGS
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// NETCODE SETTINGS
cl_updaterate 101
cl_cmdrate 101
cl_interp_all 0
cl_interp_ratio 0
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
rate 30000
// MULTICORE OPTIONS
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_queue_mode 2
r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
clear
clear
echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"
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Tried a system restart but did not fix.
Config file :
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "voicemenu3"
bind "c" "voicemenu1"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "dropammo"
bind "i" "r_cleardecals"
bind "j" "headtrack_reset_home_pos"
bind "m" "overview_mode"
bind "n" "overview_togglezoom"
bind "o" "say *Salute*"
bind "p" "say_team !medic"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "say_team"
bind "v" "+duck"
bind "w" "+forward"
bind "y" "say"
bind "z" "+alt1"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "+voicerecord"
bind "CTRL" "+duck"
bind "F1" "+overview_largemap"
bind "F3" "askconnect_accept"
bind "F5" "screenshot"
bind "F6" "save quick"
bind "F9" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
cl_first_person_uses_world_model "0"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_thirdperson "0"
cl_team "default"
cl_class "default"
vr_moveaim_mode "3"
vr_moveaim_mode_zoom "3"
vr_moveaim_reticle_yaw_limit "10"
vr_moveaim_reticle_pitch_limit "30"
vr_moveaim_reticle_yaw_limit_zoom "0"
vr_moveaim_reticle_pitch_limit_zoom "-1"
vr_hud_max_fov "60"
vr_hud_forward "500"
vr_hud_display_ratio "0.95"
vr_hud_axis_lock_to_world "0"
vr_zoom_multiplier "2.0"
vr_ipdtest_left_t "260"
vr_ipdtest_left_b "530"
vr_ipdtest_left_i "550"
vr_ipdtest_left_o "200"
vr_ipdtest_right_t "260"
vr_ipdtest_right_b "530"
vr_ipdtest_right_i "550"
vr_ipdtest_right_o "200"
hud_takesshots "0"
hud_freezecamhide "0"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_showhelp "1"
hud_draw_fixed_reticle "0"
cl_chatfilters "63"
cl_chatfilter_version "1"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
g15_update_msec "250"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "0"
cam_idealpitch "0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "1"
joy_advaxisx "4"
joy_advaxisy "2"
joy_advaxisz "0"
joy_advaxisr "1"
joy_advaxisu "3"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "1"
sensitivity "2.630000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "3"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1.260000"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_rawinput "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "1"
net_graphheight "64"
net_graphproportionalfont "1"
mat_viewportscale "1.0"
mat_viewportupscale "1"
cl_software_cursor "0"
mat_software_aa_strength "0.000000"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_tap_offset "1.0"
mat_software_aa_strength_vgui "1.000000"
pyro_vignette "2"
pyro_vignette_distortion "1"
pyro_min_intensity "0.1"
pyro_max_intensity "0.35"
pyro_min_rate "0.05"
pyro_max_rate "0.2"
pyro_min_side_length "0.3"
pyro_max_side_length "0.55"
pyro_min_side_width "0.65"
pyro_max_side_width "0.95"
voice_modenable "1"
hud_fastswitch "1"
cl_autoreload "1"
cl_autorezoom "1"
dod_playachievementsound "1"
dod_playwinmusic "1"
cl_identiconmode "2"
hud_capturepanel "1"
cl_crosshair_red "255.000000"
cl_crosshair_green "0.000000"
cl_crosshair_blue "0.000000"
cl_crosshair_alpha "200"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "26.670000"
cl_dynamic_crosshair "1"
dod_playrivalrysounds "1"
cl_dod_freezecam "1"
hud_centerid "1"
hud_c4pickuppanel "1"
cl_enablespectatoreffects "0"
cl_enabledeatheffects "1"
cl_enabledeathfilmgrain "1"
cl_deatheffect_always_on "0"
_cl_minimapzoom "1"
_overview_mode "1"
dod_overview_voice_icon_size "64"
cl_overview_chat_time "2.0"
hud_classautokill "1"
overview_health "1"
overview_names "0"
overview_tracks "0"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
cl_disablehtmlmotd "0"
ifm_steadycam_rotaterate "60"
ifm_steadycam_zoomspeed "1.0"
ifm_steadycam_zoomdamp "0.95"
ifm_steadycam_armspeed "0.5"
ifm_steadycam_rotatedamp "0.95"
ifm_steadycam_mousefactor "1.0"
ifm_steadycam_mousepower "1.0"
ifm_steadycam_2dspringconstant "33.0"
ifm_steadycam_2ddragconstant "11.0"
ifm_steadycam_noise "0.0"
ifm_steadycam_sensitivity "1.0"
cl_playerspraydisable "0"
muzzleflash_light "1"
r_eyegloss "1"
commentary_firstrun "0"
vgui_message_dialog_modal "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
sv_skyname "sky_dod_03_hdr"
dod_freezecam "0"
dod_friendlyfiresafezone "100"
windows_speaker_config "6"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "1.0"
snd_musicvolume "0.520000"
snd_mixahead "0.1"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "0"
snd_mute_losefocus "1"
voice_scale "1"
voice_enable "1"
voice_forcemicrecord "1"
name "Pvt. S. Jones [1st MRB]"
password *************************************************** - Blocked by 2ndLt. N. Holland
cl_clanid "0"
sv_unlockedchapters "1"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout "30"
cl_logofile "materials/vgui/logos/spray.vtf"
cl_soundfile "sound/player/jingle.wav"
cl_forcepreload "0"
cl_allowdownload "1"
cl_downloadfilter "all"
con_enable "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "1"
r_ambientmin "0.3"
r_ambientfactor "5"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "200"
mat_color_projection "0"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
bugreporter_uploadasync "0"
rate "30000"
cl_cmdrate "30"
cl_updaterate "20"
closecaption "0"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
engine_no_focus_sleep "50"
mat_powersavingsmode "0"
budget_bargraph_background_alpha "128"
budget_peaks_window "30"
budget_averages_window "30"
budget_show_peaks "1"
budget_show_averages "0"
budget_show_history "1"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "128"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "512"
texture_budget_panel_height "284"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "128"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
video_quicktime_encode_gamma "3"
video_quicktime_decode_gamma "0"
r_rootlod "0"
mat_monitorgamma_tv_enabled "0"
r_waterforceexpensive "1"
mat_queue_mode "-1"
mat_queue_report "0"
mat_managedtextures "1"
mat_texture_list_content_path ""
joy_axisbutton_threshold "0.3"
joy_axis_deadzone "0.2"
joy_gamecontroller_config ""
mat_disable_d3d9ex "0"
mat_hdr_level "2"
exec autoexec.cfg
-
It's very strange actually. It works partially. I set up (or try to set up) and my field of fire is limited. When I pivot too far it dismounts. Also if I am not facing a certain direction, it will spin me towards the east of the map and not set up at all. Not sure how else to describe it.
-
Name: Steve Jones
Rank: Corporal
Type of issue: (Software, Hardware, Steam, Not sure) Steam/DoD:s
Brief Description of Issue: When using alt fire for MG (mount/unmounts), it does not work correctly. Have not seen an issue with any other weapons.
***Medical Supply Staff ONLY Below this line***
Current Status: Resolved
Researching
Pending Reply
Resolved
Unresolved
Main Technician: 2ndLt. Holland
Supporting Technician: Sgt. T Heresy
Resolved - Created server issues
in Closed Tickets
Posted · Edited by S. Jones 1st MRB
So far everything is working fine, however I have not added my custom file back in which is just a skin change for axis and, I haven't installed the map packs again either.