Jump to content

S. Jones 1st MRB

Retired 1st MRB
  • Posts

    435
  • Joined

  • Last visited

Posts posted by S. Jones 1st MRB

  1. This is my config file

    unbindall

    bind "0" "slot10"

    bind "1" "slot1"

    bind "2" "slot2"

    bind "3" "slot3"

    bind "4" "slot4"

    bind "5" "slot5"

    bind "6" "slot6"

    bind "7" "slot7"

    bind "8" "slot8"

    bind "9" "slot9"

    bind "a" "+moveleft"

    bind "b" "voicemenu3"

    bind "c" "voicemenu1"

    bind "d" "+moveright"

    bind "e" "+use"

    bind "f" "impulse 100"

    bind "g" "drop"

    bind "h" "dropammo"

    bind "i" "r_cleardecals"

    bind "j" "headtrack_reset_home_pos"

    bind "k" "vr_toggle"

    bind "m" "overview_mode"

    bind "n" "overview_togglezoom"

    bind "o" "say *Salute*"

    bind "p" "say_team !medic"

    bind "q" "lastinv"

    bind "r" "+reload"

    bind "s" "+back"

    bind "t" "impulse 201"

    bind "u" "say_team"

    bind "v" "+duck"

    bind "w" "+forward"

    bind "y" "say"

    bind "z" "+alt1"

    bind "`" "toggleconsole"

    bind "," "changeclass"

    bind "." "changeteam"

    bind "SPACE" "+jump"

    bind "TAB" "+showscores"

    bind "ESCAPE" "cancelselect"

    bind "PAUSE" "pause"

    bind "SHIFT" "+speed"

    bind "ALT" "+voicerecord"

    bind "CTRL" "+duck"

    bind "F1" "+overview_largemap"

    bind "F3" "askconnect_accept"

    bind "F5" "screenshot"

    bind "F6" "save quick"

    bind "F9" "load quick"

    bind "F10" "quit prompt"

    bind "MOUSE1" "+attack"

    bind "MOUSE2" "+attack2"

    bind "MWHEELUP" "invprev"

    bind "MWHEELDOWN" "invnext"

    cl_first_person_uses_world_model "0"

    cl_rumblescale "1.0"

    cl_debugrumble "0"

    cl_thirdperson "0"

    cl_team "default"

    cl_class "default"

    vr_activate_default "0"

    vr_moveaim_mode "3"

    vr_moveaim_mode_zoom "3"

    vr_moveaim_reticle_yaw_limit "10"

    vr_moveaim_reticle_pitch_limit "30"

    vr_moveaim_reticle_yaw_limit_zoom "0"

    vr_moveaim_reticle_pitch_limit_zoom "-1"

    vr_hud_max_fov "60"

    vr_hud_forward "500"

    vr_hud_display_ratio "0.95"

    vr_hud_axis_lock_to_world "0"

    vr_zoom_multiplier "2.0"

    vr_force_windowed "0"

    hud_takesshots "0"

    hud_freezecamhide "0"

    cl_detail_max_sway "5"

    cl_detail_avoid_radius "64"

    cl_detail_avoid_force "0.4"

    cl_detail_avoid_recover_speed "0.25"

    cl_showhelp "0"

    hud_draw_fixed_reticle "0"

    cl_chatfilters "63"

    cl_chatfilter_version "1"

    cc_linger_time "1.0"

    cc_predisplay_time "0.25"

    cc_subtitles "0"

    cc_lang ""

    crosshair "1"

    cl_observercrosshair "1"

    g15_update_msec "250"

    cam_snapto "0"

    cam_ideallag "4.0"

    cam_idealdelta "4.0"

    cam_idealyaw "0"

    cam_idealpitch "0"

    cam_idealdist "150"

    cam_idealdistright "0"

    cam_idealdistup "0"

    cam_collision "1"

    c_maxpitch "90"

    c_minpitch "0"

    c_maxyaw "135"

    c_minyaw "-135"

    c_maxdistance "200"

    c_mindistance "30"

    c_orthowidth "100"

    c_orthoheight "100"

    joy_name "joystick"

    joy_advanced "1"

    joy_advaxisx "4"

    joy_advaxisy "2"

    joy_advaxisz "0"

    joy_advaxisr "1"

    joy_advaxisu "3"

    joy_advaxisv "0"

    joy_forwardthreshold "0.15"

    joy_sidethreshold "0.15"

    joy_pitchthreshold "0.15"

    joy_yawthreshold "0.15"

    joy_forwardsensitivity "-1"

    joy_sidesensitivity "1"

    joy_pitchsensitivity "1"

    joy_yawsensitivity "-1"

    joy_response_move "1"

    joy_response_look "0"

    joy_lowend "1"

    joy_lowmap "1"

    joy_accelscale "0.6"

    joy_accelmax "1.0"

    joy_autoaimdampenrange "0"

    joy_autoaimdampen "0"

    joy_diagonalpov "0"

    joy_display_input "0"

    joy_wingmanwarrior_turnhack "0"

    joy_inverty "0"

    joy_movement_stick "0"

    joy_xcontroller_cfg_loaded "0"

    lookspring "0"

    lookstrafe "0"

    joystick "0"

    m_pitch "0.022"

    m_filter "1"

    sensitivity "3.430000"

    m_side "0.8"

    m_yaw "0.022"

    m_forward "1"

    m_customaccel "0"

    m_customaccel_scale "0.04"

    m_customaccel_max "0"

    m_customaccel_exponent "1.260000"

    m_mousespeed "1"

    m_mouseaccel1 "0"

    m_mouseaccel2 "0"

    m_rawinput "1"

    cl_mouselook "1"

    cl_idealpitchscale "0.8"

    net_scale "5"

    net_graphpos "1"

    net_graphsolid "1"

    net_graphtext "1"

    net_graphmsecs "400"

    net_graphshowlatency "1"

    net_graphshowinterp "1"

    net_graph "1"

    net_graphheight "64"

    net_graphproportionalfont "1"

    mat_viewportscale "1.0"

    mat_viewportupscale "1"

    cl_software_cursor "0"

    mat_software_aa_strength "0.000000"

    mat_software_aa_quality "0"

    mat_software_aa_edge_threshold "1.0"

    mat_software_aa_blur_one_pixel_lines "0.5"

    mat_software_aa_tap_offset "1.0"

    mat_software_aa_strength_vgui "1.000000"

    pyro_vignette "2"

    pyro_vignette_distortion "1"

    pyro_min_intensity "0.1"

    pyro_max_intensity "0.35"

    pyro_min_rate "0.05"

    pyro_max_rate "0.2"

    pyro_min_side_length "0.3"

    pyro_max_side_length "0.55"

    pyro_min_side_width "0.65"

    pyro_max_side_width "0.95"

    voice_modenable "1"

    hud_fastswitch "1"

    cl_autoreload "1"

    cl_autorezoom "1"

    dod_playachievementsound "1"

    dod_playwinmusic "1"

    cl_identiconmode "2"

    hud_capturepanel "1"

    cl_crosshair_red "0.000000"

    cl_crosshair_green "255.000000"

    cl_crosshair_blue "255.000000"

    cl_crosshair_alpha "200"

    cl_crosshair_file "crosshair5"

    cl_crosshair_scale "16.000000"

    cl_dynamic_crosshair "1"

    dod_playrivalrysounds "1"

    cl_dod_freezecam "1"

    hud_centerid "1"

    hud_c4pickuppanel "1"

    cl_enablespectatoreffects "0"

    cl_enabledeatheffects "0"

    cl_enabledeathfilmgrain "0"

    cl_deatheffect_always_on "0"

    _cl_minimapzoom "1"

    _overview_mode "1"

    dod_overview_voice_icon_size "64"

    cl_overview_chat_time "2.0"

    hud_classautokill "1"

    overview_health "1"

    overview_names "0"

    overview_tracks "0"

    overview_locked "1"

    overview_alpha "1.0"

    spec_scoreboard "0"

    cl_spec_mode "1"

    cl_disablehtmlmotd "0"

    ifm_steadycam_rotaterate "60"

    ifm_steadycam_zoomspeed "1.0"

    ifm_steadycam_zoomdamp "0.95"

    ifm_steadycam_armspeed "0.5"

    ifm_steadycam_rotatedamp "0.95"

    ifm_steadycam_mousefactor "1.0"

    ifm_steadycam_mousepower "1.0"

    ifm_steadycam_2dspringconstant "33.0"

    ifm_steadycam_2ddragconstant "11.0"

    ifm_steadycam_noise "0.0"

    ifm_steadycam_sensitivity "1.0"

    cl_playerspraydisable "0"

    muzzleflash_light "1"

    r_eyegloss "0"

    commentary_firstrun "0"

    vgui_message_dialog_modal "1"

    scene_showfaceto "0"

    ai_report_task_timings_on_limit "0"

    ai_think_limit_label "0"

    npc_height_adjust "1"

    sv_pvsskipanimation "1"

    scene_showlook "0"

    scene_showmoveto "0"

    scene_showunlock "0"

    commentary "0"

    xbox_throttlebias "100"

    xbox_throttlespoof "200"

    xbox_autothrottle "1"

    func_break_max_pieces "15"

    suitvolume "0.25"

    option_duck_method "1"

    sk_autoaim_mode "1"

    sv_noclipaccelerate "5"

    sv_noclipspeed "5"

    sv_specaccelerate "5"

    sv_specspeed "3"

    sv_specnoclip "1"

    sv_backspeed "0.6"

    sv_skyname "sky_dod_03_hdr"

    dod_freezecam "0"

    dod_friendlyfiresafezone "100"

    windows_speaker_config "6"

    snd_legacy_surround "0"

    snd_pitchquality "1"

    volume "1.0"

    snd_musicvolume "0.140000"

    snd_mixahead "0.1"

    adsp_debug "0"

    snd_ducktovolume "0.55"

    snd_duckerattacktime "0.5"

    snd_duckerreleasetime "2.5"

    snd_duckerthreshold "0.15"

    dsp_slow_cpu "0"

    dsp_volume "1.0"

    dsp_enhance_stereo "0"

    snd_mute_losefocus "0"

    voice_scale "0.430000"

    voice_enable "1"

    voice_forcemicrecord "1"

    name "Cpl. S. Jones [1st MRB]"

    password "BCT231"

    cl_clanid "0"

    sv_unlockedchapters "1"

    tv_nochat "0"

    cl_showpluginmessages "1"

    cl_timeout "30"

    cl_logofile "materials/vgui/logos/spray.vtf"

    cl_soundfile "sound/player/jingle.wav"

    cl_forcepreload "1"

    cl_allowdownload "1"

    cl_downloadfilter "all"

    con_enable "1"

    r_eyemove "0"

    r_eyeshift_x "0"

    r_eyeshift_y "0"

    r_eyeshift_z "0"

    r_eyesize "0"

    r_ambientboost "1"

    r_ambientmin "0.3"

    r_ambientfactor "5"

    r_drawmodelstatsoverlaymin "0.1"

    r_drawmodelstatsoverlaymax "1.5"

    mp_decals "2000"

    mat_color_projection "0"

    sv_logsdir "logs"

    sv_logfile "1"

    sv_logflush "0"

    sv_logecho "1"

    sv_log_onefile "0"

    sv_logbans "0"

    sv_voiceenable "1"

    sv_forcepreload "0"

    bugreporter_uploadasync "0"

    rate "30000"

    cl_cmdrate "100.000000"

    cl_updaterate "101"

    closecaption "0"

    skill "1"

    net_maxroutable "1260"

    cl_allowupload "1"

    engine_no_focus_sleep "50"

    mat_powersavingsmode "0"

    budget_bargraph_background_alpha "128"

    budget_peaks_window "30"

    budget_averages_window "30"

    budget_show_peaks "1"

    budget_show_averages "0"

    budget_show_history "1"

    budget_history_numsamplesvisible "100"

    budget_history_range_ms "66.666666667"

    budget_panel_bottom_of_history_fraction ".25"

    budget_bargraph_range_ms "16.6666666667"

    budget_background_alpha "128"

    budget_panel_x "0"

    budget_panel_y "50"

    budget_panel_width "512"

    budget_panel_height "384"

    texture_budget_panel_x "0"

    texture_budget_panel_y "450"

    texture_budget_panel_width "0"

    texture_budget_panel_height "0"

    texture_budget_panel_bottom_of_history_fraction ".25"

    texture_budget_background_alpha "9999999"

    vprof_graphwidth "512"

    vprof_graphheight "256"

    vprof_verbose "1"

    vprof_unaccounted_limit "0.3"

    vprof_warningmsec "10"

    video_quicktime_encode_gamma "3"

    video_quicktime_decode_gamma "0"

    r_rootlod "0"

    mat_monitorgamma_tv_enabled "0"

    r_waterforceexpensive "1"

    mat_queue_mode "2"

    mat_queue_report "0"

    mat_managedtextures "1"

    mat_texture_list_content_path ""

    joy_axisbutton_threshold "0.3"

    joy_axis_deadzone "0.2"

    joy_gamecontroller_config ""

    mat_disable_d3d9ex "0"

    mat_hdr_level "1"

  2. Autoexec file. If you need something else just let me know.

    // FPS CONFIG SETTINGS

    cl_deatheffect_always_on 0

    cl_drawmonitors 0

    cl_ejectbrass 0

    cl_enabledeatheffects 0

    cl_enabledeathfilmgrain 0

    cl_enablespectatoreffects 0

    cl_forcepreload 1

    cl_muzzleflash_dlight_1st 0

    cl_muzzleflash_dlight_3rd 1

    cl_ragdoll_collide 0

    cl_ragdoll_fade_time 1

    cl_ragdoll_physics_enable 1

    cl_show_splashes 0

    cl_showhelp 0

    cl_showsunvectors 1

    mat_bloomscale 0

    mat_bufferprimitives 1

    mat_bumpmap 0

    mat_clipz 1

    mat_colorcorrection 0

    mat_compressedtextures 1

    mat_disable_bloom 1

    mat_fastnobump 1

    mat_fastspecular 1

    mat_filmgrain 0

    mat_filterlightmaps 1

    mat_forcehardwaresync 0

    mat_forcemanagedtextureintohardware 1

    mat_monitorgamma 1.6

    mat_parallaxmap 0

    mat_specular 0

    mat_wateroverlaysize 8

    fps_max 121 // Frames per Second Maximum Limit

    r_3dsky 0

    r_avglight 0

    r_cheapwaterend 1

    r_cheapwaterstart 1

    r_decals 2000

    r_decalstaticprops 0

    r_dopixelvisibility 0

    r_drawbatchdecals 0

    r_drawflecks 0

    r_drawmodeldecals 0

    r_dynamic 0

    r_eyeglintlodpixels 0

    r_eyegloss 0

    r_eyemove 0

    r_eyes 0

    r_eyeshift_x 0

    r_eyeshift_y 0

    r_eyeshift_z 0

    r_eyesize 0

    r_fastzreject -1

    r_flex 0

    r_lightaverage 0

    r_lod -3

    r_maxdlights 0

    r_maxmodeldecal 1

    r_maxnewsamples 0

    r_maxsampledist 0

    r_minnewsamples 0

    r_modellodscale 0.1

    r_occlusion 0

    r_phong 0

    r_PhysPropStaticLighting 0

    r_renderoverlayfragment 0

    r_shadowmaxrendered 0

    r_shadows 1

    r_teeth 0

    r_updaterefracttexture 0

    r_WaterDrawReflection 0

    r_worldlightmin 1

    r_worldlights 0

    rope_averagelight 0

    rope_collide 0

    rope_shake 0

    rope_smooth 0

    rope_smooth_enlarge 0

    rope_smooth_maxalpha 0

    rope_smooth_maxalphawidth 0

    rope_smooth_minalpha 0

    rope_smooth_minwidth 0

    rope_subdiv 0

    rope_wind_dist 0

    texture_budget_background_alpha 9999999

    texture_budget_panel_height 0

    texture_budget_panel_width 0

    gl_clear 0

    lod_enable 1

    mp_decals 2000

    muzzleflash_light 1

    props_break_max_pieces 0

    // CPU SETTINGS

    r_3dnow 1

    r_mmx 1

    r_sse 1

    r_sse2 1

    // NETCODE SETTINGS

    cl_updaterate 101

    cl_cmdrate 101

    cl_interp_all 0

    cl_interp_ratio 0

    cl_interp 0

    cl_interpolate 0

    cl_lagcomp_errorcheck 1

    cl_lagcompensation 1

    cl_smooth 1

    rate 30000

    // MULTICORE OPTIONS

    cl_threaded_bone_setup 1

    cl_threaded_client_leaf_system 1

    mat_queue_mode 2

    r_threaded_renderables 1

    r_threaded_particles 1

    r_threaded_client_shadow_manager 1

    clear

    clear

    echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"

  3. Name: Steve Jones

    Rank: Sergeant

    Type of issue: (Software, Hardware, Steam, Not sure) possible config file?

    Brief Description of Issue: Had this problem a while back but thought it was resolved. When I use "Create Server" option and load the map, everything is fine with the exception of a few things. The first one is recoil. All of my weapons have ZERO recoil. The second is MG placement. If I try to set up an MG facing any direction but WEST (when looking at the map) it will spin me around to a northwest facing and not set up.

    ***Medical Supply Staff ONLY Below this line***

    Current Status: Resolved

    Researching

    Pending Reply

    Resolved

    Unresolved

    Main Technician: Gearhart

    Supporting Technician: Heresy

  4. So Saturday night, after we won our realism, a friend and I go downtown to have some drinks and kinda celebrate. We met a younger guy there and start having a conversation about what we do for a living, fun, etc. As we are standing there, this woman comes along and the younger guy starts talking to her and she looks at him and says "you look a little ESL." Now I'm not too "hip" on all the new slang and acronyms so I asked her "What do you mean by that?". "Oh, English as a second language.", she says and goes on about her business. Would this be considered a degrading remark or what? I would assume so but we just laughed it off. I'm curious to find out your opinions and also post any other acronyms or slang terms that you are aware of or have just heard. This is meant to be fun and educational and in no way start a bad topic :)

    Just for the record, this is how I felt the next day:

    imagejpeg952_zpsrkdwjsqe.jpg

  5. Autoexec :

    cl_deatheffect_always_on 0

    cl_drawmonitors 0

    cl_ejectbrass 0

    cl_enabledeatheffects 0

    cl_enabledeathfilmgrain 0

    cl_enablespectatoreffects 0

    cl_forcepreload 1

    cl_muzzleflash_dlight_1st 0

    cl_muzzleflash_dlight_3rd 1

    cl_ragdoll_collide 0

    cl_ragdoll_fade_time 1

    cl_ragdoll_physics_enable 1

    cl_show_splashes 0

    cl_showhelp 0

    cl_showsunvectors 1

    mat_bloomscale 0

    mat_bufferprimitives 1

    mat_bumpmap 0

    mat_clipz 1

    mat_colorcorrection 0

    mat_compressedtextures 1

    mat_disable_bloom 1

    mat_fastnobump 1

    mat_fastspecular 1

    mat_filmgrain 0

    mat_filterlightmaps 1

    mat_forcehardwaresync 0

    mat_forcemanagedtextureintohardware 1

    mat_monitorgamma 1.6

    mat_parallaxmap 0

    mat_specular 0

    mat_wateroverlaysize 8

    fps_max 121 // Frames per Second Maximum Limit

    r_3dsky 0

    r_avglight 0

    r_cheapwaterend 1

    r_cheapwaterstart 1

    r_decals 2000

    r_decalstaticprops 0

    r_dopixelvisibility 0

    r_drawbatchdecals 0

    r_drawflecks 0

    r_drawmodeldecals 0

    r_dynamic 0

    r_eyeglintlodpixels 0

    r_eyegloss 0

    r_eyemove 0

    r_eyes 0

    r_eyeshift_x 0

    r_eyeshift_y 0

    r_eyeshift_z 0

    r_eyesize 0

    r_fastzreject -1

    r_flex 0

    r_lightaverage 0

    r_lod -3

    r_maxdlights 0

    r_maxmodeldecal 1

    r_maxnewsamples 0

    r_maxsampledist 0

    r_minnewsamples 0

    r_modellodscale 0.1

    r_occlusion 0

    r_phong 0

    r_PhysPropStaticLighting 0

    r_renderoverlayfragment 0

    r_shadowmaxrendered 0

    r_shadows 1

    r_teeth 0

    r_updaterefracttexture 0

    r_WaterDrawReflection 0

    r_worldlightmin 1

    r_worldlights 0

    rope_averagelight 0

    rope_collide 0

    rope_shake 0

    rope_smooth 0

    rope_smooth_enlarge 0

    rope_smooth_maxalpha 0

    rope_smooth_maxalphawidth 0

    rope_smooth_minalpha 0

    rope_smooth_minwidth 0

    rope_subdiv 0

    rope_wind_dist 0

    texture_budget_background_alpha 9999999

    texture_budget_panel_height 0

    texture_budget_panel_width 0

    gl_clear 0

    lod_enable 1

    mp_decals 2000

    muzzleflash_light 1

    props_break_max_pieces 0

    // CPU SETTINGS

    r_3dnow 1

    r_mmx 1

    r_sse 1

    r_sse2 1

    // NETCODE SETTINGS

    cl_updaterate 101

    cl_cmdrate 101

    cl_interp_all 0

    cl_interp_ratio 0

    cl_interp 0

    cl_interpolate 0

    cl_lagcomp_errorcheck 1

    cl_lagcompensation 1

    cl_smooth 1

    rate 30000

    // MULTICORE OPTIONS

    cl_threaded_bone_setup 1

    cl_threaded_client_leaf_system 1

    mat_queue_mode 2

    r_threaded_renderables 1

    r_threaded_particles 1

    r_threaded_client_shadow_manager 1

    clear

    clear

    echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"

  6. Tried a system restart but did not fix.

    Config file :

    unbindall

    bind "0" "slot10"

    bind "1" "slot1"

    bind "2" "slot2"

    bind "3" "slot3"

    bind "4" "slot4"

    bind "5" "slot5"

    bind "6" "slot6"

    bind "7" "slot7"

    bind "8" "slot8"

    bind "9" "slot9"

    bind "a" "+moveleft"

    bind "b" "voicemenu3"

    bind "c" "voicemenu1"

    bind "d" "+moveright"

    bind "e" "+use"

    bind "f" "impulse 100"

    bind "g" "drop"

    bind "h" "dropammo"

    bind "i" "r_cleardecals"

    bind "j" "headtrack_reset_home_pos"

    bind "m" "overview_mode"

    bind "n" "overview_togglezoom"

    bind "o" "say *Salute*"

    bind "p" "say_team !medic"

    bind "q" "lastinv"

    bind "r" "+reload"

    bind "s" "+back"

    bind "u" "say_team"

    bind "v" "+duck"

    bind "w" "+forward"

    bind "y" "say"

    bind "z" "+alt1"

    bind "`" "toggleconsole"

    bind "," "changeclass"

    bind "." "changeteam"

    bind "SPACE" "+jump"

    bind "TAB" "+showscores"

    bind "ESCAPE" "cancelselect"

    bind "PAUSE" "pause"

    bind "SHIFT" "+speed"

    bind "ALT" "+voicerecord"

    bind "CTRL" "+duck"

    bind "F1" "+overview_largemap"

    bind "F3" "askconnect_accept"

    bind "F5" "screenshot"

    bind "F6" "save quick"

    bind "F9" "load quick"

    bind "F10" "quit prompt"

    bind "MOUSE1" "+attack"

    bind "MOUSE2" "+attack2"

    bind "MWHEELUP" "invprev"

    bind "MWHEELDOWN" "invnext"

    cl_first_person_uses_world_model "0"

    cl_rumblescale "1.0"

    cl_debugrumble "0"

    cl_thirdperson "0"

    cl_team "default"

    cl_class "default"

    vr_moveaim_mode "3"

    vr_moveaim_mode_zoom "3"

    vr_moveaim_reticle_yaw_limit "10"

    vr_moveaim_reticle_pitch_limit "30"

    vr_moveaim_reticle_yaw_limit_zoom "0"

    vr_moveaim_reticle_pitch_limit_zoom "-1"

    vr_hud_max_fov "60"

    vr_hud_forward "500"

    vr_hud_display_ratio "0.95"

    vr_hud_axis_lock_to_world "0"

    vr_zoom_multiplier "2.0"

    vr_ipdtest_left_t "260"

    vr_ipdtest_left_b "530"

    vr_ipdtest_left_i "550"

    vr_ipdtest_left_o "200"

    vr_ipdtest_right_t "260"

    vr_ipdtest_right_b "530"

    vr_ipdtest_right_i "550"

    vr_ipdtest_right_o "200"

    hud_takesshots "0"

    hud_freezecamhide "0"

    cl_detail_max_sway "5"

    cl_detail_avoid_radius "64"

    cl_detail_avoid_force "0.4"

    cl_detail_avoid_recover_speed "0.25"

    cl_showhelp "1"

    hud_draw_fixed_reticle "0"

    cl_chatfilters "63"

    cl_chatfilter_version "1"

    cc_linger_time "1.0"

    cc_predisplay_time "0.25"

    cc_subtitles "0"

    cc_lang ""

    crosshair "1"

    cl_observercrosshair "1"

    g15_update_msec "250"

    cam_snapto "0"

    cam_ideallag "4.0"

    cam_idealdelta "4.0"

    cam_idealyaw "0"

    cam_idealpitch "0"

    cam_idealdist "150"

    cam_idealdistright "0"

    cam_idealdistup "0"

    cam_collision "1"

    c_maxpitch "90"

    c_minpitch "0"

    c_maxyaw "135"

    c_minyaw "-135"

    c_maxdistance "200"

    c_mindistance "30"

    c_orthowidth "100"

    c_orthoheight "100"

    joy_name "joystick"

    joy_advanced "1"

    joy_advaxisx "4"

    joy_advaxisy "2"

    joy_advaxisz "0"

    joy_advaxisr "1"

    joy_advaxisu "3"

    joy_advaxisv "0"

    joy_forwardthreshold "0.15"

    joy_sidethreshold "0.15"

    joy_pitchthreshold "0.15"

    joy_yawthreshold "0.15"

    joy_forwardsensitivity "-1"

    joy_sidesensitivity "1"

    joy_pitchsensitivity "1"

    joy_yawsensitivity "-1"

    joy_response_move "1"

    joy_response_look "0"

    joy_lowend "1"

    joy_lowmap "1"

    joy_accelscale "0.6"

    joy_accelmax "1.0"

    joy_autoaimdampenrange "0"

    joy_autoaimdampen "0"

    joy_diagonalpov "0"

    joy_display_input "0"

    joy_wingmanwarrior_turnhack "0"

    joy_inverty "0"

    joy_movement_stick "0"

    joy_xcontroller_cfg_loaded "0"

    lookspring "0"

    lookstrafe "0"

    joystick "0"

    m_pitch "0.022"

    m_filter "1"

    sensitivity "2.630000"

    m_side "0.8"

    m_yaw "0.022"

    m_forward "1"

    m_customaccel "3"

    m_customaccel_scale "0.04"

    m_customaccel_max "0"

    m_customaccel_exponent "1.260000"

    m_mousespeed "1"

    m_mouseaccel1 "0"

    m_mouseaccel2 "0"

    m_rawinput "1"

    cl_mouselook "1"

    cl_idealpitchscale "0.8"

    net_scale "5"

    net_graphpos "1"

    net_graphsolid "1"

    net_graphtext "1"

    net_graphmsecs "400"

    net_graphshowlatency "1"

    net_graphshowinterp "1"

    net_graph "1"

    net_graphheight "64"

    net_graphproportionalfont "1"

    mat_viewportscale "1.0"

    mat_viewportupscale "1"

    cl_software_cursor "0"

    mat_software_aa_strength "0.000000"

    mat_software_aa_quality "0"

    mat_software_aa_edge_threshold "1.0"

    mat_software_aa_blur_one_pixel_lines "0.5"

    mat_software_aa_tap_offset "1.0"

    mat_software_aa_strength_vgui "1.000000"

    pyro_vignette "2"

    pyro_vignette_distortion "1"

    pyro_min_intensity "0.1"

    pyro_max_intensity "0.35"

    pyro_min_rate "0.05"

    pyro_max_rate "0.2"

    pyro_min_side_length "0.3"

    pyro_max_side_length "0.55"

    pyro_min_side_width "0.65"

    pyro_max_side_width "0.95"

    voice_modenable "1"

    hud_fastswitch "1"

    cl_autoreload "1"

    cl_autorezoom "1"

    dod_playachievementsound "1"

    dod_playwinmusic "1"

    cl_identiconmode "2"

    hud_capturepanel "1"

    cl_crosshair_red "255.000000"

    cl_crosshair_green "0.000000"

    cl_crosshair_blue "0.000000"

    cl_crosshair_alpha "200"

    cl_crosshair_file "crosshair5"

    cl_crosshair_scale "26.670000"

    cl_dynamic_crosshair "1"

    dod_playrivalrysounds "1"

    cl_dod_freezecam "1"

    hud_centerid "1"

    hud_c4pickuppanel "1"

    cl_enablespectatoreffects "0"

    cl_enabledeatheffects "1"

    cl_enabledeathfilmgrain "1"

    cl_deatheffect_always_on "0"

    _cl_minimapzoom "1"

    _overview_mode "1"

    dod_overview_voice_icon_size "64"

    cl_overview_chat_time "2.0"

    hud_classautokill "1"

    overview_health "1"

    overview_names "0"

    overview_tracks "0"

    overview_locked "1"

    overview_alpha "1.0"

    spec_scoreboard "0"

    cl_spec_mode "1"

    cl_disablehtmlmotd "0"

    ifm_steadycam_rotaterate "60"

    ifm_steadycam_zoomspeed "1.0"

    ifm_steadycam_zoomdamp "0.95"

    ifm_steadycam_armspeed "0.5"

    ifm_steadycam_rotatedamp "0.95"

    ifm_steadycam_mousefactor "1.0"

    ifm_steadycam_mousepower "1.0"

    ifm_steadycam_2dspringconstant "33.0"

    ifm_steadycam_2ddragconstant "11.0"

    ifm_steadycam_noise "0.0"

    ifm_steadycam_sensitivity "1.0"

    cl_playerspraydisable "0"

    muzzleflash_light "1"

    r_eyegloss "1"

    commentary_firstrun "0"

    vgui_message_dialog_modal "1"

    scene_showfaceto "0"

    ai_report_task_timings_on_limit "0"

    ai_think_limit_label "0"

    npc_height_adjust "1"

    sv_pvsskipanimation "1"

    scene_showlook "0"

    scene_showmoveto "0"

    scene_showunlock "0"

    commentary "0"

    xbox_throttlebias "100"

    xbox_throttlespoof "200"

    xbox_autothrottle "1"

    func_break_max_pieces "15"

    suitvolume "0.25"

    option_duck_method "1"

    sk_autoaim_mode "1"

    sv_noclipaccelerate "5"

    sv_noclipspeed "5"

    sv_specaccelerate "5"

    sv_specspeed "3"

    sv_specnoclip "1"

    sv_backspeed "0.6"

    sv_skyname "sky_dod_03_hdr"

    dod_freezecam "0"

    dod_friendlyfiresafezone "100"

    windows_speaker_config "6"

    snd_legacy_surround "0"

    snd_pitchquality "1"

    volume "1.0"

    snd_musicvolume "0.520000"

    snd_mixahead "0.1"

    adsp_debug "0"

    snd_ducktovolume "0.55"

    snd_duckerattacktime "0.5"

    snd_duckerreleasetime "2.5"

    snd_duckerthreshold "0.15"

    dsp_slow_cpu "0"

    dsp_volume "1.0"

    dsp_enhance_stereo "0"

    snd_mute_losefocus "1"

    voice_scale "1"

    voice_enable "1"

    voice_forcemicrecord "1"

    name "Pvt. S. Jones [1st MRB]"

    password *************************************************** - Blocked by 2ndLt. N. Holland

    cl_clanid "0"

    sv_unlockedchapters "1"

    tv_nochat "0"

    cl_showpluginmessages "1"

    cl_timeout "30"

    cl_logofile "materials/vgui/logos/spray.vtf"

    cl_soundfile "sound/player/jingle.wav"

    cl_forcepreload "0"

    cl_allowdownload "1"

    cl_downloadfilter "all"

    con_enable "1"

    r_eyemove "1"

    r_eyeshift_x "0"

    r_eyeshift_y "0"

    r_eyeshift_z "0"

    r_eyesize "0"

    r_ambientboost "1"

    r_ambientmin "0.3"

    r_ambientfactor "5"

    r_drawmodelstatsoverlaymin "0.1"

    r_drawmodelstatsoverlaymax "1.5"

    mp_decals "200"

    mat_color_projection "0"

    sv_logsdir "logs"

    sv_logfile "1"

    sv_logflush "0"

    sv_logecho "1"

    sv_log_onefile "0"

    sv_logbans "0"

    sv_voiceenable "1"

    sv_forcepreload "0"

    bugreporter_uploadasync "0"

    rate "30000"

    cl_cmdrate "30"

    cl_updaterate "20"

    closecaption "0"

    skill "1"

    net_maxroutable "1260"

    cl_allowupload "1"

    engine_no_focus_sleep "50"

    mat_powersavingsmode "0"

    budget_bargraph_background_alpha "128"

    budget_peaks_window "30"

    budget_averages_window "30"

    budget_show_peaks "1"

    budget_show_averages "0"

    budget_show_history "1"

    budget_history_numsamplesvisible "100"

    budget_history_range_ms "66.666666667"

    budget_panel_bottom_of_history_fraction ".25"

    budget_bargraph_range_ms "16.6666666667"

    budget_background_alpha "128"

    budget_panel_x "0"

    budget_panel_y "50"

    budget_panel_width "512"

    budget_panel_height "384"

    texture_budget_panel_x "0"

    texture_budget_panel_y "450"

    texture_budget_panel_width "512"

    texture_budget_panel_height "284"

    texture_budget_panel_bottom_of_history_fraction ".25"

    texture_budget_background_alpha "128"

    vprof_graphwidth "512"

    vprof_graphheight "256"

    vprof_verbose "1"

    vprof_unaccounted_limit "0.3"

    vprof_warningmsec "10"

    video_quicktime_encode_gamma "3"

    video_quicktime_decode_gamma "0"

    r_rootlod "0"

    mat_monitorgamma_tv_enabled "0"

    r_waterforceexpensive "1"

    mat_queue_mode "-1"

    mat_queue_report "0"

    mat_managedtextures "1"

    mat_texture_list_content_path ""

    joy_axisbutton_threshold "0.3"

    joy_axis_deadzone "0.2"

    joy_gamecontroller_config ""

    mat_disable_d3d9ex "0"

    mat_hdr_level "2"

    exec autoexec.cfg

  7. It's very strange actually. It works partially. I set up (or try to set up) and my field of fire is limited. When I pivot too far it dismounts. Also if I am not facing a certain direction, it will spin me towards the east of the map and not set up at all. Not sure how else to describe it.

  8. Name: Steve Jones

    Rank: Corporal

    Type of issue: (Software, Hardware, Steam, Not sure) Steam/DoD:s

    Brief Description of Issue: When using alt fire for MG (mount/unmounts), it does not work correctly. Have not seen an issue with any other weapons.

    ***Medical Supply Staff ONLY Below this line***

    Current Status: Resolved

    Researching

    Pending Reply

    Resolved

    Unresolved

    Main Technician: 2ndLt. Holland

    Supporting Technician: Sgt. T Heresy

×
×
  • Create New...