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Small 1st MRB

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Posts posted by Small 1st MRB

  1. Name: 2ndLt. H. Stone [1st MRB]

    Steam I.D: STEAM_0:0:18808537

    Reasons for the Ban: Impersonating a 1st MRB officer.

    Recommended duration of ban: Permanent

    Demo Provided?: N

    Additional Information: Did not portray proper avatar, or show up in my friends list. When I started to talk to him, he immediately left the server. SSgt. Stephenson and SSgt. Balian were also there in the server at the time.

  2. Name: Evan Small

    Rank: SSgt.

    Type of issue: (Steam Config)

    Brief Description of Issue: Hey, so I've recently been fiddling with my autoexec file, and now I have two issues that I cannot figure out.

    #1. I cannot see my own flashlight.

    #2. I cannot see sprays.

    Here's the auto exec file top to bottom.

    //Misc

    dod_playwinmusic 0 //Victory music off (1/0)

    dod_playrivalrysounds 0 //Nemisis sound off (1/0)

    dod_playachievementsound 0 //Achievement sound off (1/0)

    jpeg_quality 100 //required for CAL

    bind f5 jpeg //change f5 to whatever key you want for screenshots

    cl_deathicon_bg_alpha 0

    cl_deathicon_height 20

    cl_deathicon_width 20

    violence_ablood 1

    violence_agibs 1

    violence_hblood 1

    violence_hgibs 1

    //Multi Core - USE ONLY IF YOU HAVE A DUAL+ CORE PROCESSOR

    r_threaded_particles 1 //Def. 0

    r_threaded_client_shadow_manager 1 //Def. 0

    cl_threaded_bone_setup 1 //Def. 0

    cl_threaded_client_leaf_system 1 // Def. 0

    r_threaded_renderables 1 // Def. 0

    mat_queue_mode -1 // DO NOT CHANGE

    //Rates

    cl_interp "0.0199"

    cl_resend "2"

    cl_interp_ratio "0"

    cl_smooth "0"

    cl_smoothtime "1"

    cl_interp_all "0"

    cl_lagcomp_errorcheck "1"

    cl_pred_optimize "2"

    rate "60000"

    cl_lagcompensation "1"

    cl_cmdrate "101"

    cl_updaterate "101"

    cl_idealpitchscale "0.02"

    gl_clear "1"; alias gl_clear

    mem_force_flush "0"; alias mem_force_flush

    fps_max "121"

    cl_downloadfilter "nosounds"

    r_worldlights "0.9"

    cl_showhelp "0"

    hud_classautokill "0"

    hud_fastswitch "1"

    net_graph "1"

    net_graphheight "25"

    mat_queue_mode "2"

    cl_gunlowerspeed "0"

    violence_ablood "2"

    violence_agibs "2"

    violence_hblood "2"

    violence_hgibs "2"

    cl_threaded_bone_setup "0"

    cl_interp_threadmodeticks "0"

    cl_threaded_client_leaf_system "1"

    r_threaded_client_shadow_manager "0"

    r_threaded_particles "0"

    r_threaded_renderables "0"

    r_queued_decals "0"

    r_queued_post_processing "0"

    //Binds

    bind "x" "say_team !medic"

    bind "RIGHTARROW" "say_team %t minutes"

    bind "LEFTARROW" "voice_wtf"

    bind "UPARROW" "say *Salute*"

    bind "F5" "jpeg"

    bind "F6" "say U mad?!"

    bind "F8" "setinfo cl_interpolate 0;say_team Q('-'Q)"

    bind "F9" "keue"

    bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"

    bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"

    bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"

    bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"

    bind "*" "sm_admin; status"

    alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"

    alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"

    // ESL

    //_________________________

    m_pitch "0.022"

    m_yaw "0.022"

    mat_debugdepth "0"

    mat_debugdepthmode "0"

    mat_showlightmapcomponent "0"

    r_modellodscale "0"

    r_screenfademaxsize "0"

    r_screenfademinsize "0"

    r_worldlights "0.9"

    net_graph "1"

    net_showevents "0"

    snd_mixahead "0.1"

    cl_detaildist "1200"

    r_drawdetailprops "1"

    cl_wpn_sway_scale "2.6"

    cl_wpn_sway_interp "0.1"

    voice_enable 1

    exec high.cfg

    // ==============

    // Graphics

    // ==============

    cl_ejectbrass "0"

    cl_forcepreload "1"

    cl_muzzleflash_dlight_3rd "0"

    cl_muzzleflash_dlight_1st "0"

    cl_coldbreath_enable "0"

    cl_phys_props_max "0"

    cl_ragdoll_fade_time "0"

    cl_show_splashes "0"

    cl_enabledeatheffects 0

    cl_enabledeathfilmgrain 0

    cl_wpn_sway_scale "0"

    func_break_max_pieces "0"

    lod_transitiondist "0"

    mat_antialias "0"

    mat_disable_bloom "1"

    mat_hdr_enabled "0"

    mat_hdr_level "0"

    mat_vsync "0"

    mat_bloomscale "0"

    mat_bumpmap "0"

    mat_compressedtextures "1"

    mat_clipz "0"

    mat_envmapsize "512"

    mat_envmaptgasize "128"

    mat_fastspecular "1"

    mat_forceaniso "0"

    mat_filmgrain "0"

    mat_monitorgamma "1.6"

    mat_hdr_enabled "0"

    mat_picmip "2"

    mat_reducefillrate "1"

    mat_specular "0"

    mat_trilinear "0"

    mat_wateroverlaysize "8"

    muzzleflash_light "0"

    mp_decals "0"

    net_graph "1"

    props_break_max_pieces "0"

    props_break_max_pieces_perframe "0"

    r_3dsky "0"

    r_cheapwaterend "1"

    r_cheapwaterstart "1"

    r_decal_cullsize "100000"

    r_decals "10000"

    r_decalstaticprops "0"

    r_drawbatchdecals "0"

    r_drawflecks "0"

    r_drawmodeldecals "0"

    r_dopixelvisibility "0"

    r_dynamic "0"

    r_eyeglintlodpixels "0"

    r_eyegloss "0"

    r_eyemove "0"

    r_eyeshift_x "0"

    r_eyeshift_y "0"

    r_eyeshift_z "0"

    r_eyesize "0"

    r_eyes "0"

    r_forcewaterleaf "0"

    r_lightaverage "0"

    r_lod "0"

    r_maxdlights "0"

    r_maxmodeldecal "1"

    r_occlusion "0"

    r_PhysPropStaticLighting "0"

    r_renderoverlayfragment "0"

    r_rootlod "2"

    r_shadows "0"

    r_shadowrendertotexture "0"

    r_teeth "0"

    r_forcewaterleaf "0"

    r_waterforceexpensive "0"

    r_waterdrawreflection "0"

    r_waterdrawrefraction "0"

    r_waterforcereflectentities "0"

    r_worldlights "0.9"

    rope_averagelight "0"

    rope_smooth "0"

    rope_subdiv "0"

    rope_wind_dist "0"

    violence_agibs "1"

    violence_hgibs "1"

    violence_hblood "1"

    violence_ablood "1"

    texture_budget_background_alpha "999

    texture_budget_panel_height "0"

    texture_budget_panel_width "0"

    gl_clear "0"

    clear

    ***Medical Supply Staff ONLY Below this line***

    Current Status: Resolved

    Researching

    Pending Reply

    Resolved

    Unresolved

    Main Technician:

    Supporting Technician: 1stLt. McDowell

  3. If I had to make a playoff prediction right now, I would say New York Rangers vs. Anaheim Ducks in the Stanley Cup Finals, but I reserve the right to change my mind before the start of the playoffs :)

    Pshhh. Vancouver Canucks vs. New York Rangers all the way. Just so Vigneault can lose to his old team.

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