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A new way to look at GPU's - pretty in-depth


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Alright, I've sort of had my mind blown. While its a simple concept, this article definately takes a look at framerate in a new way: Instead of FPS (framerate is life), it looks at the number of ms to render each frame. 16.7 ms = 60 fps... pretty safe ground. Until you see some frames needed 500 ms to be rendered.

This article also addresses the "micro-stutter" that is seen with multi-gpu configurations (SLI/Crossfire). Beware, however, it is quite long (thorough) but there are pretty graphs that really extrapolate it.

http://techreport.com/articles.x/21516

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