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Posted

Woo, the days of text rpgs. You remember those, the ones where ASCII art was high tech? Well, I'm gonna start one of those, right now, and it will be controlled by you, the forum public. And what an amazing adventure it shall be. Let's begin, shall we?

C:\> Run "Awesome PwnQuest"_

Quests of Greatness I: Awesome Quest for Great Justice

Copyright © , 2009, 20XX XynoCom, Inc. All rights reserved.

Revision 724763874 / Serial Number Q776YY991337J

You are in the basement of a long forgotten house deep in the forest. It smells of must and mildew, and the sound of water dripping form the ceiling and the occasional squeak of a rat are the only things breaking the silence. In your hands you hold a flashlight, and on your back you have a small rucksack, filled with a few miscellaneous goods. On the floor you see an old and strained leaflet.

Your options are PICK UP LEAFLET, CHECK INVENTORY, SEARCH ROOM, and ASSUME THE FETAL POSITION.

>_

Posted

>PICK UP LEAFLET

You bend over and pick up the leaflet. You open it up and discover it to be a message left by the previous owner of the house, or possibly another adventurer who long ago wandered through the very place you stand now. You begin to read:

"Beware those who follow me, for beyond this plane, there lies a place of evil, but also a place of great riches. Many have tried to discover this places secrets, and bring back great wealth, but all have failed. It seems that I too have failed. Soon, they will break through these petty walls, and be upon me. But if you think you have the strength and will to succeed were all otherr have failed just repeat these words "Klaatu barada nikto." Oh God, I think, I think they're breaking through, I thin-"

The rest of the leaflet is stained with blood. You stand there, unsure of what to do next.

Your options are SAY KLAATU BARADA NIKTO, CHECK INVENTORY, SEARCH ROOM, LOOK FOR ANY OTHER CLUES and ATTEMPT TO ESCAPE.

You may also SAVE your position at any time.

>_

EDITORS NOTE: Although I give out options as to what you can do, anyone familiar with old text adventures knows there are multitudes of commands, so if you want to do something else, just say it, and maybe I'll run with it.

Posted

>SAY KLAATU BARADA NIKTO

Suddenly, one of the walls of the room seems to warp out of existence, replaced by a portal to a realm unknown. Almost immediately, it begins to pull you towards the portals opening, and soon you are being pulled into it. A bright light washes out everything in your vision, and you lose conciousness.

You awaken to find yourself in what appears to be a dungeon. You look ahead and see a small pile of gold coins. As you walk towards the pile, a monster that looks like the inbred spawn of a rat hurdles itself at you. It is about to attack, you must arm yourself.

Your options are FLAIL WILDLY, CHECK INVENTORY, ATTEMPT TO FLEE, ATTEMPT TO SPOOK THE RAT-CREATURE and LOOK FOR AN ESCAPE ROUTE.

You may also SAVE your position at any time.

>_

ANOTHER NOTE: You are carrying stuff, I mentioned that above.

Posted

>ATTACK RAT-CREATURE WITH YOUR FLASHLIGHT

The rat-creature dives at you. In mid-dive, you slam down on its head with your flashlight. It hits the floor with a loud thump, apparently dead. Unfortunately, your flashlights bulb shatters in the process and goes out. The dungeon goes dark. The only light to be found seems to be coming from behind a large wooden door. The sound of boiling water can be heard beyond it. From the light, you can also see a pathway leading into the darkness.

Your options are OPEN THE DOOR, FOLLOW THE DARK PATHWAY, CHECK INVENTORY, SEARCH THE RAT-CREATURE and ATTEMPT TO SEARCH THE ROOM MORE THOROUGHLY.

You may also SAVE your position at any time.

>_

  • 2 months later...
Posted (edited)

>SAVE

Your position has been saved in FILE 1

>CHECK INVENTORY

You take the rucksack off your back and peer inside. You find RATIONS(3), a SURVIVAL KNIFE, a sealed bag with FRESH CLOTHING, and a BOTTLE OF WATER.

>_

Editor's Note: I'm no longer going to provide options, as it limits your creativity and i feel this could a lot more interesting if I let you try to make up commands. That, and that's how old text RPGs worked anyhow, for the most part. Also, the way I see it, you have no restrictions as to what you can do.

Edited by W. Myers 1st MRB
  • 3 weeks later...
Posted

As much as I'd love to continue doing this, I haven't really had the time to, and I've sort of lost the urge to continue. If anyone wants to pick up on this, just say it, and I'll post up the code so you can keep the format going.

  • 3 weeks later...

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