Suspicion active, was sprinting around no scoping everyone prior to demo then just ran around with pistol after I started, seems to be tracing through walls.
# 464 "Gannicus" [U:1:1847068838] 30:29 105 0 active
gannicus.dem
Hello Belcher, Hello Cannon,
thanks for your reply and I appreciate the effort. Strangely some weeks ago I could join the server and played on it but some days after access been blocked again, of course not using any vpn or other stuff. Really no idea what really happened.
My steam ID is 76561198037997651
Thanks for your reply, I appreciate you looked into it!
Kind regards Chris / Crucco
Question
O'Hare 1st MRB
I can't figure it out. I applied Dillon's configs with the current ones I'm using. Now I can't drop ammo.
Can anyone tell why I can't just by looking at my configs? This is my autoexec.cfg file.
//SHOT REGISTRATION
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_fix "1"
cl_interp "0"
cl_interpolate "0"
cl_interp_ratio "0"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons 1""
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
net_maxfragments "800.999"
net_graph "1"
net_graphpos "1"
echo "Shot Registration - *CVARS LOADED*"
//CPU AND GPU
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
echo "CPU AND GPU - *CVARS LOADED*"
//MULTI-CORE SETTINGS
r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_queue_mode 2
echo "MULTI-CORE SETTINGS - *CVARS LOADED*"
//ADVANCED GRAPHICS
mat_depthbias_normal 0
r_modellodscale 0
r_screenfademaxsize 0
r_screenfademinsize 0
cl_deatheffect_always_on 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
fps_max 121 // Frames per Second Maximum Limit
r_3dsky 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 2000
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod -3
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modellodscale 0.1
r_occlusion 0
r_phong 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
gl_clear 0
lod_enable 1
mp_decals 2000
muzzleflash_light 1
props_break_max_pieces 0
echo "ADVANCED GRAPHICS - *CVARS LOADED*"
//VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
echo "VIOLENCE - *CVARS LOADED*"
//MOUSE
cl_mouselook 1
m_customaccel 0
m_customaccel_scale 0
m_customaccel_max 0
m_customaccel_exponent 0
m_filter 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
sensitivity 5.23
zoom_sensitivity_ratio 1.1
echo "MOUSE - *CVARS LOADED*"
//SOUND
dod_playachievementsound 0
dod_playrivalrysounds 0
dod_playwinmusic 0
dsp_db_mixdrop 0.1
dsp_db_min 95
dsp_enhance_stereo 1
dsp_mix_max .8
dsp_mix_min 0
dsp_room 1
dsp_volume 1.0
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0
snd_pitchquality 1
soundscape_flush
volume .8
echo "SOUND - *CVARS LOADED*"
//CROSSHAIR
cl_crosshair_red 255
cl_crosshair_green 0
cl_crosshair_blue 0
cl_crosshair_alpha 0
cl_crosshair_file crosshair5
cl_crosshair_scale 9
cl_dynamic_crosshair 0
echo "CROSSHAIR - *CVARS LOADED*"
// MISC SETTINGS
bind "F5" jpeg
bind "b" "say_team %h | %l | %c | %t"
bind "h" "drop_ammo"
bind "x" "say_team !medic"
bind "F1" "say *Salute*"
bind "p" r_cleardecals
budget_show_history "0"
cl_allowdownload "0"
cl_autoreload "1"
cl_autorezoom "0"
cl_deathicon_bg_alpha "1.0"
cl_downloadfilter "nosounds"
cl_enabledeathfilmgrain "0"
cl_identiconmode "2"
cl_overview_chat_time "2.0"
cl_showhelp "0"
cl_spec_mode "5"
fps_max "500"
hud_classautokill "0"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturepanel "1"
jpeg_quality "100"
skill "1"
spec_scoreboard "0"
sv_forcepreload "1"
echo "MISC SETTINGS - *CVARS LOADED*"
//quickswitch
bind "q" "lastinv"
// _gamma toggle_
alias gamma_tog "tg_gamma"
alias tg_gamma "mat_monitorgamma 1.6; alias gamma_tog tg_gamma1; alias gammaup_tog tg_gammaup"
alias tg_gamma1 "mat_monitorgamma 1.8; alias gamma_tog tg_gamma2; alias gammaup_tog tg_gammaup4"
alias tg_gamma2 "mat_monitorgamma 2.0; alias gamma_tog tg_gamma3; alias gammaup_tog tg_gammaup3"
alias tg_gamma3 "mat_monitorgamma 2.2; alias gamma_tog tg_gamma4; alias gammaup_tog tg_gammaup2"
alias tg_gamma4 "mat_monitorgamma 2.4; alias gamma_tog tg_gamma; alias gammaup_tog tg_gammaup1"
bind "kp_minus" "gamma_tog"
alias gammaup_tog "tg_gammaup"
alias tg_gammaup "mat_monitorgamma 2.4; alias gammaup_tog tg_gammaup1; alias gamma_tog tg_gamma"
alias tg_gammaup1 "mat_monitorgamma 2.2; alias gammaup_tog tg_gammaup2; alias gamma_tog tg_gamma4"
alias tg_gammaup2 "mat_monitorgamma 2.0; alias gammaup_tog tg_gammaup3; alias gamma_tog tg_gamma3"
alias tg_gammaup3 "mat_monitorgamma 1.8; alias gammaup_tog tg_gammaup4; alias gamma_tog tg_gamma2"
alias tg_gammaup4 "mat_monitorgamma 1.6; alias gammaup_tog tg_gammaup; alias gamma_tog tg_gamma1"
bind "kp_plus" "gammaup_tog"
echo "---------------Custom settings loaded!----------------"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "LLLLLLLL LLLLLL LL LL LLLLLLLLLL"
echo "LL LL LL LL LLLL LL LL "
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LL LL LLLLLLLLLL"
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LLLL LL "
echo "LLLLLLLL LLLLLL LL LL LLLLLLLLLL"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "Made By Wakefield ------------------------"
echo "Edited by Caron-Otter [9th AD] ------------------------"
echo "For use for the 9th Armored Divison only-----"
//END DAY OF DEFEAT: SOURCE - FPS SECTION
2 answers to this question
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