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[SOLUTION] Hammer not working after the recent update?


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The newest addition to DOD:S updates had broken the Source SDK for the updated games. This was due to the update moving the DOD:S location from your steamapps\username folder to steamapps\common folder.

After many people asked me about the issue, I have come up with a temporary solution that will allow Hammer to run for DOD:S until an official patch is released.

Complete these steps as follows;

1. Navigate to your steam installation folder. From there, go into; steamapps, (Your username), sourcesdk, bin, orangebox, bin. (Default install location as follows; C:\Program Files (x86)\Steam\steamapps\%USERNAME%\sourcesdk\bin\orangebox\bin)

2. Open the GameConfig.txt file in any text editor.

3. Look for the section in the text file that addresses Day of Defeat Source. It will look similar to the following;

"Day of Defeat: Source"
        {
            "GameDir"        "c:\program files (x86)\steam\steamapps\common\day of defeat source\dod"
            "hammer"
            {
                "GameData0"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\dod.fgd"
                "TextureFormat"        "5"
                "MapFormat"        "4"
                "DefaultTextureScale"        "0.250000"
                "DefaultLightmapScale"        "16"
                "GameExe"        "c:\program files (x86)\steam\steamapps\%username%\day of defeat source\hl2.exe"
                "DefaultSolidEntity"        "func_detail"
                "DefaultPointEntity"        "info_player_allies"
                "BSP"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vbsp.exe"
                "Vis"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vvis.exe"
                "Light"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vrad.exe"
                "GameExeDir"        "c:\program files (x86)\steam\steamapps\%username%\day of defeat source"
                "MapDir"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk_content\dod\mapsrc"
                "BSPDir"        "c:\program files (x86)\steam\steamapps\%username%\day of defeat source\dod\maps"
                "CordonTexture"        "tools\toolsskybox"
                "MaterialExcludeCount"        "0"
            }
        }

You are looking for the the section beside the "GameExe", "GameExeDir" and the "BSPDir". All you need to do is change the path in those three sections from your username, to common. It should now look like the following;

"Day of Defeat: Source"
        {
            "GameDir"        "c:\program files (x86)\steam\steamapps\common\day of defeat source\dod"
            "hammer"
            {
                "GameData0"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\dod.fgd"
                "TextureFormat"        "5"
                "MapFormat"        "4"
                "DefaultTextureScale"        "0.250000"
                "DefaultLightmapScale"        "16"
                "GameExe"        "c:\program files (x86)\steam\steamapps\common\day of defeat source\hl2.exe"
                "DefaultSolidEntity"        "func_detail"
                "DefaultPointEntity"        "info_player_allies"
                "BSP"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vbsp.exe"
                "Vis"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vvis.exe"
                "Light"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk\bin\orangebox\bin\vrad.exe"
                "GameExeDir"        "c:\program files (x86)\steam\steamapps\common\day of defeat source"
                "MapDir"        "c:\program files (x86)\steam\steamapps\%username%\sourcesdk_content\dod\mapsrc"
                "BSPDir"        "c:\program files (x86)\steam\steamapps\common\day of defeat source\dod\maps"
                "CordonTexture"        "tools\toolsskybox"
                "MaterialExcludeCount"        "0"
            }
        }

4. Continue mapping away.

If there are any questions about this, or if any help is required, please PM me on the forums and I will assist you ASAP.

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Posted

Update;

After further investigation, the above fix DOES NOT allow you to test maps you have made in hammer editor.

Fortunately, Valve has responded to the issue, stating that they intend to release an update to fix the SDK within a weeks time.

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