- 0
Closed - DoD:s
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Recent Posts
-
By Candy 1st MRB · Posted
Cannon: I used probability to shoot you in that bush Candy. Candy: What is that "Bush Probability Focus?" Ucar: "Bush probability Focus?" Thats what I call sex. Everyone laughs. -
By Logue 1st MRB · Posted
Welcome to the 1st Marine Raider Battalion! Now that you have been accepted don't forget to: 1. Check in at the Recruit Depot 2. Read the Marine Raider Handbook (you are expected to know everything in it) 3. Change your steam friends Avatar 4. Download, install and log into Discord NOTE: Please be aware that you will not have access to the above links until an officer has given you full access to the forum. Access to the forum should be given to you within the next day. -
By Flobbs 1st MRB · Posted
I acknowledge & understand - Flobbs -
By Logue 1st MRB · Posted
MARINE CORPS ENLISTMENT OFFICE Camp Pendleton, CA RECRUITMENT LETTER Hello F. Flobbs Thank you for taking interest in joining the 1st Marine Raider Battalion. There are a few things you should know before I give you a date for Basic Combat Training (BCT). Firstly, you are restricted to the weapon class of Rifleman for the duration of your time as a Recruit. Secondly, any questions you have about our unit, alternate times for your BCT, or just rules in general, you should contact your drill instructors GySgt. R. Fielding, 1stSgt. J. Candy, CWO. A. Pitteway, and 2ndLt. R. Martinez. BCT will be Held on a day communicated to you by a member of the Drill Instructor team. Do not hesitate to reach out to our Drill Instructors for additional information. They can be reached through the Forum Private Messaging System most reliably (click the envelope next to their name above). Upon stating that you understand all the information here, an admin will change your forum name and login to be: Flobbs 1st MRB Take the time now to change your Steam and in-game name to: Rec. F. Flobbs [1st MRB] Please make sure to verify your forum account by checking your email. Also, please respond below with a reply showing that you have read and understand these rules and restrictions set. You cannot be fully accepted until you do so. We have a limit on the time to reply, if you do not do so within 48 hours, your application will be denied. Once you reply, you will be approved for your BCT unless otherwise posted. -
By Logue 1st MRB · Posted
1. Name you wish to use and Age:, (Our unit uses realistic names, this does not have to be your real name) Flobbs 2. Platform Type, Steam 3. Steam ID (Use 17 Digit SteamID 64 / PC Game Pass Account Username):, 76561198031905030 4. Do you have a microphone?, Yes 5. Which game title are you applying for?, Day of Defeat: Source 6. If you've selected Hell Let Loose, do you understand that this game is currently not cross platform capable and only PC players currently may apply? ( Steam or PC Game Pass), Yes 7. Why do you wish to join the 1st Marine Raiders?, Fielding is making me. no, known everyone for a while 8. Did any of our current members play a part in you enlisting? If so, who? If none, how did you learn about us:, lots, but I suppose Fielding 9. This unit offers more than just a place to play games with each other, do you have any online skills you think would be useful?, several. Ran a large 300 person DOD group back in my days. Ran a few for other games, Ran one for HLL. Developed software, plugins, websites, .... just ask 10. Do you have any Leadership experience that you think will be helpful?, yes 11. Have you ever been in a realism unit before, and if so, which unit was it?, no 12. By posting this Enlistment form, I acknowledge the instructions completely, declare that I am 16 years old or older, and agree that I have and will follow server and unit rules maturely and respectfully or face immediate rejection., Yes Submission stats UserId: 112220260907614208 Username: flobbs User: @Flobbs™ Duration: 363s Joined guild 3 years ago
-
Question
Gardner2
Name: K. Gardner
Rank: GySgt.
Type of issue: (Software, Hardware, Steam, Not sure) not sure.
Brief Description of Issue:
Not noticing any issues in game, but I'm starting to get a long list of errors again when I join for the first time in console......
No skins, scripts installed. Just the base game nothing else has been changed.....
This is the wall of red text I get.
Day of Defeat: Source
Map: dod_colmar
Players: 31 / 32
Build: 1913431
Server Number: 14
Attemped to precache unknown particle system "blood_impact_red_01"!
Attemped to precache unknown particle system "blood_impact_green_01"!
Attemped to precache unknown particle system "blood_impact_yellow_01"!
Attemped to precache unknown particle system "slime_splash_01"!
Attemped to precache unknown particle system "slime_splash_02"!
Attemped to precache unknown particle system "slime_splash_03"!
The server is using sv_pure 0. (Enforcing consistency for select files only)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrrt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrbk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrlf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrup)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_dod_09_hdrdn)
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1056_-1172_136
- Surface center : 980 -1224 68
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: maps/dod_colmar/ground/blendsnowgrass01_1056_-1172_136). This wastes perf for no benefit.
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-824_-408_136
- Surface center : -2110 220 64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-1464_296_-24
- Surface center : -536 -2438 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_44_-816_296
- Surface center : -1284 -1912 168
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-384_-120_176
- Surface center : -217 -80 4
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_800_736_56
- Surface center : 1072 592 -112
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_2056_360_-80
- Surface center : -1658 530 -64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_72_-408_136
- Surface center : 229 -96 62
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1036_-584_144
- Surface center : 1741 50 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_968_296_136
- Surface center : 876 -120 64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_72_1000_136
- Surface center : -108 544 -36
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-1048_1208_136
- Surface center : -1772 567 64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-632_1048_72
- Surface center : -800 726 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_564_-844_208
- Surface center : 1160 -424 192
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1032_1000_136
- Surface center : 1854 590 -64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_28_1512_300
- Surface center : -1723 3400 256
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_72_-1176_136
- Surface center : -97 -1660 28
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1032_1448_136
- Surface center : 1737 1568 32
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1224_-2136_136
- Surface center : 1936 -2416 80
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_608_-2288_208
- Surface center : 25 -3635 176
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_72_-2200_136
- Surface center : -267 -2363 16
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_1032_1832_136
- Surface center : 1360 2012 128
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-256_2968_120
- Surface center : 272 3288 64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-696_-2008_136
- Surface center : -544 -2440 64
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-1144_2664_136
- Surface center : -2265 3046 112
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-1112_1756_136
- Surface center : -1930 2996 73
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-584_2872_240
- Surface center : -1480 3440 192
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_-608_-176_176
- Surface center : -1168 -872 168
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass01_808_736_184
- Surface center : 1072 712 128
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendsnowgrass02_72_2472_136
- Surface center : 652 2882 125
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/dod_colmar/ground/blendicesnow01_-632_296_136
- Surface center : -670 522 -112
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : wood/blend_shingles004_snow
- Surface center : -447 896 277
#Game_connected
Error reading weapon data file for: weapon_ifm_steadycam
Compact freed 1306624 bytes
Redownloading all lightmaps
***Medical Supply Staff ONLY Below this line***
Current Status: Pending
Main Technician: J. Candy
Supporting Technician:
Edited by Candy 1st MRB7 answers to this question
Recommended Posts