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  • 2 months later...
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I have it, but it kinda fell off the map for some reason I'm not entirely too sure on. I haven't installed it on my new computer yet, but I'll try to coherently explain my thoughts.

The obvious and probably best comparison at this point is EVE Online. Space, ships, open explore etc. It's not as boring to me as EVE was though.

They had three tutorials that were all combat based when I started play.

The combat is entertaining and rewards pilot skills in some ways. But it's also brutally unforgiving with some things. When I played, the only way you could tell if you'd get schooled by an enemy was based off of what ship they had and a vague rating, which if I recall was like: Less than Harmless, Harmless, Enh, Enh Plus, Tough, Elite, OhGodI'mSoScrewed. I'd pick a fight with something Harmless in a tougher ship and he'd turn out to be not so harmless pretty quick.

You can set up trade routes and follow them yourself, and I did. I think that's probably what killed it for me, there's a helluva grind involved to get the big stuff. I mean, there has to be some progression to get to the best ships, but I was just running a trade route for hours, days on end. Last I logged I think I had roughly ~$50 million credits from a rare trade route Parker and I would run, but I just never really got back on to screw around in the badass ship I outfitted with all that cash.

A resounding "meh" from someone who loves space sims.

PS: A special mention should be made for docking in space stations. The first time, you'll probably freak out and not know what to do (remember your landing gear! FOR GODS SAKE REMEMBER TO ASK PERMISSION) But it does become a chore. I did enjoy the module you could put on a ship where it would land for you and play a light classical tune while it worked.

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