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My autoexec.cfg
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By Fielding 1st MRB · Posted
2nd Platoon Weekly Attendance Week of 27APR2025 P = Present | E = Excused | A = Absent Platoon Staff CWO. A. Pitteway - Present 1stSgt. J. Candy - Present GySgt. A Yoder - Present GySgt. R. Fielding - Present 1st Squad Squad leader: Cpl. M. Noel - Excused Cpl. B. Grande - Present Cpl. R. Smith - Present Cpl. C. Keebler - Present Pfc. D. Moffat - Present 2nd Squad Squad leader: SSgt. S. Holquist - Excused Cpl. T. Scary - Present Cpl. C. Marsh - Present Cpl. W. Swift - - Excused Pfc. M. Oake - Excused Pvt. R. Zera - Absent Pvt. J. Coelho - Present -
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Name: Brother Bear Steam I.D: STEAM_0:0:120956468 Duration of Ban: Permanent Reasons for the Ban: Racist comments Demo Provided?: N Comments: Said the N word a couple of times -
By C. Smith 1st MRB · Posted
Welcome to the 1st Marine Raider Battalion! Now that you have been accepted don't forget to: 1. Check in at the Recruit Depot 2. Read the Marine Raider Handbook (you are expected to know everything in it) 3. Change your steam friends Avatar 4. Download, install and log into Discord NOTE: Please be aware that you will not have access to the above links until an officer has given you full access to the forum. Access to the forum should be given to you within the next day. -
By P. Smith 1st MRB · Posted
I've read and understood the rules -
By C. Smith 1st MRB · Posted
MARINE CORPS ENLISTMENT OFFICE Camp Pendleton, CA RECRUITMENT LETTER Hello Paul Smith, Thank you for taking interest in joining the 1st Marine Raider Battalion. During your trial period the following will occur: Once accepted as a Recruit, you will remain as a Recruit for 2 weeks from the day of your acceptance until the next BCT Class is offered. During your time as a recruit, it is highly encouraged to play within the Public Server and join Discord with our other members. Upon acceptance, you will be contacted by one of our DIs when the next available BCT is scheduled via the appropriate Discord channel. We have a BCT class every two weeks. Please keep an eye out for when the next one is made available once you've completed your time requirements! Upon stating that you understand all the information here, an admin will change your forum name and login to be : P. Smith 1st MRB Take the time now to change your Steam and in-game name to: Rec. P. Smith [1st MRB] Please make sure to verify your forum account by checking your email. Also, please respond below with a reply showing that you have read and understand these rules. You cannot be fully accepted until you do so. We have a limit on the time to reply, if you do not do so within 48 hours, your application will be denied. Once you reply, you will be approved for your trial period unless otherwise posted.
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Question
O'Hare 1st MRB
I was wondering if anyone has any tweaks that could help my shuttering that happens every now and then?
This is the autoexec.cfg file I use. I have no idea what most of this means. You're all welcome to it...
//SHOT REGISTRATION
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_fix "1"
cl_interp "0"
cl_interpolate "0"
cl_interp_ratio "0"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons 1""
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
net_maxfragments "800.999"
net_graph "1"
net_graphpos "1"
echo "Shot Registration - *CVARS LOADED*"
//CPU AND GPU
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
echo "CPU AND GPU - *CVARS LOADED*"
//MULTI-CORE SETTINGS
r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_queue_mode 2
echo "MULTI-CORE SETTINGS - *CVARS LOADED*"
//ADVANCED GRAPHICS
mat_depthbias_normal 0
r_modellodscale 0
r_screenfademaxsize 0
r_screenfademinsize 0
cl_deatheffect_always_on 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
fps_max 121 // Frames per Second Maximum Limit
r_3dsky 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 2000
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod -3
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modellodscale 0.1
r_occlusion 0
r_phong 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
gl_clear 0
lod_enable 1
mp_decals 2000
muzzleflash_light 1
props_break_max_pieces 0
echo "ADVANCED GRAPHICS - *CVARS LOADED*"
//VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
echo "VIOLENCE - *CVARS LOADED*"
//MOUSE
cl_mouselook 1
m_customaccel 0
m_customaccel_scale 0
m_customaccel_max 0
m_customaccel_exponent 0
m_filter 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
sensitivity 5.80
zoom_sensitivity_ratio 1.1
echo "MOUSE - *CVARS LOADED*"
//SOUND
dod_playachievementsound 0
dod_playrivalrysounds 0
dod_playwinmusic 0
dsp_db_mixdrop 0.1
dsp_db_min 95
dsp_enhance_stereo 1
dsp_mix_max .8
dsp_mix_min 0
dsp_room 1
dsp_volume 1.0
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0
snd_pitchquality 1
soundscape_flush
volume .8
echo "SOUND - *CVARS LOADED*"
//CROSSHAIR
cl_crosshair_red 255
cl_crosshair_green 0
cl_crosshair_blue 0
cl_crosshair_alpha 0
cl_crosshair_file crosshair5
cl_crosshair_scale 9
cl_dynamic_crosshair 0
echo "CROSSHAIR - *CVARS LOADED*"
// MISC SETTINGS
bind "F5" jpeg
bind "b" "say_team %h | %l | %c | %t"
bind "x" "say_team !medic"
bind "F1" "say *Salute*"
bind "p" r_cleardecals
bind "h" "dropammo"
budget_show_history "0"
cl_allowdownload "0"
cl_autoreload "1"
cl_autorezoom "0"
cl_deathicon_bg_alpha "1.0"
cl_downloadfilter "nosounds"
cl_enabledeathfilmgrain "0"
cl_identiconmode "2"
cl_overview_chat_time "2.0"
cl_showhelp "0"
cl_spec_mode "5"
fps_max "500"
hud_classautokill "0"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturepanel "1"
jpeg_quality "100"
skill "1"
spec_scoreboard "0"
sv_forcepreload "1"
echo "MISC SETTINGS - *CVARS LOADED*"
//quickswitch
bind "q" "lastinv"
// _gamma toggle_
alias gamma_tog "tg_gamma"
alias tg_gamma "mat_monitorgamma 1.6; alias gamma_tog tg_gamma1; alias gammaup_tog tg_gammaup"
alias tg_gamma1 "mat_monitorgamma 1.8; alias gamma_tog tg_gamma2; alias gammaup_tog tg_gammaup4"
alias tg_gamma2 "mat_monitorgamma 2.0; alias gamma_tog tg_gamma3; alias gammaup_tog tg_gammaup3"
alias tg_gamma3 "mat_monitorgamma 2.2; alias gamma_tog tg_gamma4; alias gammaup_tog tg_gammaup2"
alias tg_gamma4 "mat_monitorgamma 2.4; alias gamma_tog tg_gamma; alias gammaup_tog tg_gammaup1"
bind "kp_minus" "gamma_tog"
alias gammaup_tog "tg_gammaup"
alias tg_gammaup "mat_monitorgamma 2.4; alias gammaup_tog tg_gammaup1; alias gamma_tog tg_gamma"
alias tg_gammaup1 "mat_monitorgamma 2.2; alias gammaup_tog tg_gammaup2; alias gamma_tog tg_gamma4"
alias tg_gammaup2 "mat_monitorgamma 2.0; alias gammaup_tog tg_gammaup3; alias gamma_tog tg_gamma3"
alias tg_gammaup3 "mat_monitorgamma 1.8; alias gammaup_tog tg_gammaup4; alias gamma_tog tg_gamma2"
alias tg_gammaup4 "mat_monitorgamma 1.6; alias gammaup_tog tg_gammaup; alias gamma_tog tg_gamma1"
bind "kp_plus" "gammaup_tog"
echo "---------------LUCK OF THE IRISH!----------------"
//END DAY OF DEFEAT: SOURCE - FPS SECTION
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