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Name: Tink Tink

 

Steam I.D: STEAM_0:1:220722460

 

With GameMe page http://1stmarineraiders.gameme.com/playerinfo/234957

 

Duration of Ban: Permanent 

 

Reasons for the Ban: Wallhack and aimbot

 

Demo Provided?:

 

http://www.filedropper.com/tinktink
 

Yes. This footage is taken from eGO server. But one of your members has requested assistance from me to get the evidence to ban him. 

 

Comments:

 

1) Tick 14700.
With wireframes the suspect knows where to look for at 2nd axis flag. It can be argued that this is a normal location to check. Fair enough. But from this point on the demo footage is about to get full blatant.

 

2) Tick 15000.
After suspect kills player. Pause. Wireframes show there is a player behind rock/rumble near the lamp post. Without wireframes the enemy is not visible. The suspect begins to approach the player behind this rock. There is a clear enemy in sigh at tick 15450. But observe how the suspect delibrately ignores that enemy because he eyed on the enemy behind the rock. At tick 15600 the suspect starts insta-shooting the enemy as he is going around the corner.

 

3) Tick 15600.
After suspect kills enemy the suspect now hides behind the rock. Wait until tick 16000. There is an enemy approaching the rock. It is visible with wireframes on. But not visible with wireframes off. At tick 16400 the suspect is staring at the enemy behind the rock. The suspect is waiting for the enemy to move and fires at the enemy when the enemy goes into visible position.

 

4) Tick 18800.
Turn wireframes off here. There is an enemy behind the door. The enemy is not visible. Slow down the footage to about 50% speed. And watch in slow-mo how the suspect is blasting at the door without any sign that there is somebody there.

 

5) Tick 20100.
There is an enemy lying in the prone position on the triangle at the church. Unfortunately the wireframes do not show this position. However, watch this segment and you will eventually see the enemy lying there. For the time being focus at the enemy lying in the prone position at the arch and reduce speed to 50%. The suspect is shooting the enemy. There is recoil control with his aiming software. The moment the enemy is dead observe how his recoil instantly flies up into the air. This is because his aiming software stopped focusing his mouse at a fixed position. Players who genuinely control recoil will have their recoil remain in the fixed position after killing the enemy. This segment continues until tick 20800. Where the suspect automatically locks onto the lying prone enemy on the triangle and shoots at him.

 

6) Tick 21000.
This is the most blatant clip. The suspect shoots, and hits, a non-visible enemy. Turn off wireframes. Observe how the enemy is not even visible on screen. But the suspect is pre-firing at the position of the enemy.

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