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Here are some of the changes gameservers made to fix our server problem:

// bandwidth rates/settings

sv_minrate 13000

sv_maxrate 25000

sv_minupdaterate 33

sv_maxupdaterate 67

sv_mincmdrate 33

sv_maxcmdrate 67

sv_client_cmdrate_difference 1

sv_client_predict 1

sv_client_interpolate 1

sv_client_min_interp_ratio -1

sv_client_max_interp_ratio -1

Just in case people were wondering about changes in rates.

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Posted

In my research, I found out that tick rate is just packets.... Are we losing packets to and from the server? I'll do a little research when I get home. I hope the router/swtich at gameservers isn't going out on us. Nothing like CPE errors to make a host drag their feet. Stupid things are expensive.

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Posted

The rates look to be the same Sarson, so you shouldnt have to change anything. To verify your rates you can check them in the console in game. For rate: type rate in console. Should be set to 25000. If not type in console, rate 25000.

For cmd rate type: cl_cmdrate. should be set to 66. to change type in console, cl_cmdrate 66

For update rate type: cl_updaterate. should be set to 66. to change type in console, cl_updaterate 66.

You can set these rates higher but it will only use our server limits. I am also not sure but the server was set up to automaticaly change everones rates when they join.

2ndLt. M. Swartz

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