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What is console command for moveable objects??


Benson

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I'm more confused by your question than anything.

Movable objects in Source are just point based entities known as prop_physics objects that react to game physics like explosions, use keys, bullets, etc....

AFAIK there isn't any way around this feature. At least from a mapping standpoint. You can't make a physics model static and vice versa.

That is why in some maps, furniture is movable (prop_physics) and other maps it is not (prop_static).

Are you saying there is a command that makes all objects movable for barricading purposes?

If it is a console command, it will be on this list somewhere: http://developer.valvesoftware.com/wiki/Console_Command_List

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If I play donner on the MRB server I can move certain objects with use key. If I create my own server with donner those same objects are impervious to my use key (Not just donner but the point was the same map between two servers have different outcomes). That's the problem I'm trying to fix. Thanks for that list though, if it's there I'll find it.

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