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Posted

So this guy I've been talking to on the steam forums has been working for the last year trying to get a drivable, shootable tank for DoD:S. He's very close to finishing, just a few bugs to work out, since valve made it close to impossible to actually pull this off.

He hopefully will be finished with it soon, and as soon as it's ready, I'm going to make a map, specifically with this in mind.

The tank is destroyable by shooting it with 2 rockets in the front or side, or 1 rocket in the rear. (disables the tank and kills the passengers) It then respawns just like a player would. It also has two compartments, driver and gunner, who both have controls over the tank. The driver can move the tank forwards, backwards, left and right while the gunner can turn the turret 360 degrees and raise or lower the cannon and fire it. Also, the turret is in a seperate compartment, so the gunner is free to move in any direction while the driver stays stationary.

If this actually ends up working out in game, it will bring a whole new aspect to DoD:S and a new set of possibilities to map making.

I ,for one, can't wait!!

Btw, he made that entire tank from scratch, that isn't a pre exsisting model in the game.

Front view showing viewing windows.

1qo39d.jpg

Drivers View:

2aj2idc.jpg

Gunner's View:

10futzp.jpg

Guest Zahl 1st MRB
Posted

That would be sweet. And maybe we could have a tank crew in the battalion? That would be sweet aswell..

I like the idea.. A fresh breath to the game if its possible..

Hooah!

Guest Phan 1st MRB
Posted

that's freaking awesome and yeah I like the idea of having our own tank crew or something.

Are we going to be the first unit with this mod or w/e cause that might attract alot of people also to our pub to help fill it up. It went down like 30 ranks so far so not good =(.

Posted

yeah i like what phan is saying, if we can get our hands on this first, before anyone else, maybe we can have a full server almost 100% of the time.

Q1. will the tank be able to be placed in anymap?

Q2. Do you think it will be too hard to destroy it? or perhaps too easy?

Q3. do you know if he is going to be workin on a US tank? you know to make it even for both teams to have a tank.

Posted

It is still a work in progress.

Yes if he gets this to work, it will be an Allied Sherman and an Axis Tiger.

He is working out the hitboxes to see what works best for how to destroy the tank.

This will only be on maps that have the tanks built into the map, it's not a mod, it's a map model that can be used by mappers.

If this goes through, and I really hope it does, I would be able to say, open Donner, add the tanks to both teams, and have tank battles on Donner. Just an example, I wouldn't be able to use Donner because that would make valve unhappy.

I would however make a map that implemented this. For example, The allies are trying to push deeper into axis territory, the only way they can do so is to escort their sherman deep enough into axis territory for it to destroy a set of walls that are blocking them from the objectives. You can create walls in hammer editor that only break from certain types of damage, be it rockets, tnt, nades, etc... these tanks have their own damage scale, say 1000 damge per shot. No other weapon in the game has that amount of damage capabilities so the only way to destroy the wall would be escort your tank to the proper place.

Like I said, if, and I need to stress the if part, he gets this working, it opens up a whole new set of possibilities for dod:s.

BTW, dod_flash_tiger is an example of what could be done. In that map the axis need to escort a tank to allied spawn and once it reaches the alied spawn it fires a shot that destroys a barrier to let the axis win. You can't control this tank however and it only ,moves when you clear the path ahead of it with tnt. Imagine that, but being able to drive the tank anywhere you want and shoot it at will.

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