Jump to content
  • 0

Resolved - Alt. fire for MG


S. Jones 1st MRB

Question

Name: Steve Jones

Rank: Corporal

Type of issue: (Software, Hardware, Steam, Not sure) Steam/DoD:s

Brief Description of Issue: When using alt fire for MG (mount/unmounts), it does not work correctly. Have not seen an issue with any other weapons.

***Medical Supply Staff ONLY Below this line***

Current Status: Resolved

Researching

Pending Reply

Resolved

Unresolved

Main Technician: 2ndLt. Holland

Supporting Technician: Sgt. T Heresy

Edited by Heresy 1st MRB
Link to comment
Share on other sites

10 answers to this question

Recommended Posts

  • 0

It's very strange actually. It works partially. I set up (or try to set up) and my field of fire is limited. When I pivot too far it dismounts. Also if I am not facing a certain direction, it will spin me towards the east of the map and not set up at all. Not sure how else to describe it.

Link to comment
Share on other sites

  • 0

Tried a system restart but did not fix.

Config file :

unbindall

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "a" "+moveleft"

bind "b" "voicemenu3"

bind "c" "voicemenu1"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "dropammo"

bind "i" "r_cleardecals"

bind "j" "headtrack_reset_home_pos"

bind "m" "overview_mode"

bind "n" "overview_togglezoom"

bind "o" "say *Salute*"

bind "p" "say_team !medic"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "u" "say_team"

bind "v" "+duck"

bind "w" "+forward"

bind "y" "say"

bind "z" "+alt1"

bind "`" "toggleconsole"

bind "," "changeclass"

bind "." "changeteam"

bind "SPACE" "+jump"

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "PAUSE" "pause"

bind "SHIFT" "+speed"

bind "ALT" "+voicerecord"

bind "CTRL" "+duck"

bind "F1" "+overview_largemap"

bind "F3" "askconnect_accept"

bind "F5" "screenshot"

bind "F6" "save quick"

bind "F9" "load quick"

bind "F10" "quit prompt"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MWHEELUP" "invprev"

bind "MWHEELDOWN" "invnext"

cl_first_person_uses_world_model "0"

cl_rumblescale "1.0"

cl_debugrumble "0"

cl_thirdperson "0"

cl_team "default"

cl_class "default"

vr_moveaim_mode "3"

vr_moveaim_mode_zoom "3"

vr_moveaim_reticle_yaw_limit "10"

vr_moveaim_reticle_pitch_limit "30"

vr_moveaim_reticle_yaw_limit_zoom "0"

vr_moveaim_reticle_pitch_limit_zoom "-1"

vr_hud_max_fov "60"

vr_hud_forward "500"

vr_hud_display_ratio "0.95"

vr_hud_axis_lock_to_world "0"

vr_zoom_multiplier "2.0"

vr_ipdtest_left_t "260"

vr_ipdtest_left_b "530"

vr_ipdtest_left_i "550"

vr_ipdtest_left_o "200"

vr_ipdtest_right_t "260"

vr_ipdtest_right_b "530"

vr_ipdtest_right_i "550"

vr_ipdtest_right_o "200"

hud_takesshots "0"

hud_freezecamhide "0"

cl_detail_max_sway "5"

cl_detail_avoid_radius "64"

cl_detail_avoid_force "0.4"

cl_detail_avoid_recover_speed "0.25"

cl_showhelp "1"

hud_draw_fixed_reticle "0"

cl_chatfilters "63"

cl_chatfilter_version "1"

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

crosshair "1"

cl_observercrosshair "1"

g15_update_msec "250"

cam_snapto "0"

cam_ideallag "4.0"

cam_idealdelta "4.0"

cam_idealyaw "0"

cam_idealpitch "0"

cam_idealdist "150"

cam_idealdistright "0"

cam_idealdistup "0"

cam_collision "1"

c_maxpitch "90"

c_minpitch "0"

c_maxyaw "135"

c_minyaw "-135"

c_maxdistance "200"

c_mindistance "30"

c_orthowidth "100"

c_orthoheight "100"

joy_name "joystick"

joy_advanced "1"

joy_advaxisx "4"

joy_advaxisy "2"

joy_advaxisz "0"

joy_advaxisr "1"

joy_advaxisu "3"

joy_advaxisv "0"

joy_forwardthreshold "0.15"

joy_sidethreshold "0.15"

joy_pitchthreshold "0.15"

joy_yawthreshold "0.15"

joy_forwardsensitivity "-1"

joy_sidesensitivity "1"

joy_pitchsensitivity "1"

joy_yawsensitivity "-1"

joy_response_move "1"

joy_response_look "0"

joy_lowend "1"

joy_lowmap "1"

joy_accelscale "0.6"

joy_accelmax "1.0"

joy_autoaimdampenrange "0"

joy_autoaimdampen "0"

joy_diagonalpov "0"

joy_display_input "0"

joy_wingmanwarrior_turnhack "0"

joy_inverty "0"

joy_movement_stick "0"

joy_xcontroller_cfg_loaded "0"

lookspring "0"

lookstrafe "0"

joystick "0"

m_pitch "0.022"

m_filter "1"

sensitivity "2.630000"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel "3"

m_customaccel_scale "0.04"

m_customaccel_max "0"

m_customaccel_exponent "1.260000"

m_mousespeed "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_rawinput "1"

cl_mouselook "1"

cl_idealpitchscale "0.8"

net_scale "5"

net_graphpos "1"

net_graphsolid "1"

net_graphtext "1"

net_graphmsecs "400"

net_graphshowlatency "1"

net_graphshowinterp "1"

net_graph "1"

net_graphheight "64"

net_graphproportionalfont "1"

mat_viewportscale "1.0"

mat_viewportupscale "1"

cl_software_cursor "0"

mat_software_aa_strength "0.000000"

mat_software_aa_quality "0"

mat_software_aa_edge_threshold "1.0"

mat_software_aa_blur_one_pixel_lines "0.5"

mat_software_aa_tap_offset "1.0"

mat_software_aa_strength_vgui "1.000000"

pyro_vignette "2"

pyro_vignette_distortion "1"

pyro_min_intensity "0.1"

pyro_max_intensity "0.35"

pyro_min_rate "0.05"

pyro_max_rate "0.2"

pyro_min_side_length "0.3"

pyro_max_side_length "0.55"

pyro_min_side_width "0.65"

pyro_max_side_width "0.95"

voice_modenable "1"

hud_fastswitch "1"

cl_autoreload "1"

cl_autorezoom "1"

dod_playachievementsound "1"

dod_playwinmusic "1"

cl_identiconmode "2"

hud_capturepanel "1"

cl_crosshair_red "255.000000"

cl_crosshair_green "0.000000"

cl_crosshair_blue "0.000000"

cl_crosshair_alpha "200"

cl_crosshair_file "crosshair5"

cl_crosshair_scale "26.670000"

cl_dynamic_crosshair "1"

dod_playrivalrysounds "1"

cl_dod_freezecam "1"

hud_centerid "1"

hud_c4pickuppanel "1"

cl_enablespectatoreffects "0"

cl_enabledeatheffects "1"

cl_enabledeathfilmgrain "1"

cl_deatheffect_always_on "0"

_cl_minimapzoom "1"

_overview_mode "1"

dod_overview_voice_icon_size "64"

cl_overview_chat_time "2.0"

hud_classautokill "1"

overview_health "1"

overview_names "0"

overview_tracks "0"

overview_locked "1"

overview_alpha "1.0"

spec_scoreboard "0"

cl_spec_mode "1"

cl_disablehtmlmotd "0"

ifm_steadycam_rotaterate "60"

ifm_steadycam_zoomspeed "1.0"

ifm_steadycam_zoomdamp "0.95"

ifm_steadycam_armspeed "0.5"

ifm_steadycam_rotatedamp "0.95"

ifm_steadycam_mousefactor "1.0"

ifm_steadycam_mousepower "1.0"

ifm_steadycam_2dspringconstant "33.0"

ifm_steadycam_2ddragconstant "11.0"

ifm_steadycam_noise "0.0"

ifm_steadycam_sensitivity "1.0"

cl_playerspraydisable "0"

muzzleflash_light "1"

r_eyegloss "1"

commentary_firstrun "0"

vgui_message_dialog_modal "1"

scene_showfaceto "0"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

npc_height_adjust "1"

sv_pvsskipanimation "1"

scene_showlook "0"

scene_showmoveto "0"

scene_showunlock "0"

commentary "0"

xbox_throttlebias "100"

xbox_throttlespoof "200"

xbox_autothrottle "1"

func_break_max_pieces "15"

suitvolume "0.25"

option_duck_method "1"

sk_autoaim_mode "1"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_specaccelerate "5"

sv_specspeed "3"

sv_specnoclip "1"

sv_backspeed "0.6"

sv_skyname "sky_dod_03_hdr"

dod_freezecam "0"

dod_friendlyfiresafezone "100"

windows_speaker_config "6"

snd_legacy_surround "0"

snd_pitchquality "1"

volume "1.0"

snd_musicvolume "0.520000"

snd_mixahead "0.1"

adsp_debug "0"

snd_ducktovolume "0.55"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

dsp_slow_cpu "0"

dsp_volume "1.0"

dsp_enhance_stereo "0"

snd_mute_losefocus "1"

voice_scale "1"

voice_enable "1"

voice_forcemicrecord "1"

name "Pvt. S. Jones [1st MRB]"

password *************************************************** - Blocked by 2ndLt. N. Holland

cl_clanid "0"

sv_unlockedchapters "1"

tv_nochat "0"

cl_showpluginmessages "1"

cl_timeout "30"

cl_logofile "materials/vgui/logos/spray.vtf"

cl_soundfile "sound/player/jingle.wav"

cl_forcepreload "0"

cl_allowdownload "1"

cl_downloadfilter "all"

con_enable "1"

r_eyemove "1"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_ambientboost "1"

r_ambientmin "0.3"

r_ambientfactor "5"

r_drawmodelstatsoverlaymin "0.1"

r_drawmodelstatsoverlaymax "1.5"

mp_decals "200"

mat_color_projection "0"

sv_logsdir "logs"

sv_logfile "1"

sv_logflush "0"

sv_logecho "1"

sv_log_onefile "0"

sv_logbans "0"

sv_voiceenable "1"

sv_forcepreload "0"

bugreporter_uploadasync "0"

rate "30000"

cl_cmdrate "30"

cl_updaterate "20"

closecaption "0"

skill "1"

net_maxroutable "1260"

cl_allowupload "1"

engine_no_focus_sleep "50"

mat_powersavingsmode "0"

budget_bargraph_background_alpha "128"

budget_peaks_window "30"

budget_averages_window "30"

budget_show_peaks "1"

budget_show_averages "0"

budget_show_history "1"

budget_history_numsamplesvisible "100"

budget_history_range_ms "66.666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_bargraph_range_ms "16.6666666667"

budget_background_alpha "128"

budget_panel_x "0"

budget_panel_y "50"

budget_panel_width "512"

budget_panel_height "384"

texture_budget_panel_x "0"

texture_budget_panel_y "450"

texture_budget_panel_width "512"

texture_budget_panel_height "284"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_background_alpha "128"

vprof_graphwidth "512"

vprof_graphheight "256"

vprof_verbose "1"

vprof_unaccounted_limit "0.3"

vprof_warningmsec "10"

video_quicktime_encode_gamma "3"

video_quicktime_decode_gamma "0"

r_rootlod "0"

mat_monitorgamma_tv_enabled "0"

r_waterforceexpensive "1"

mat_queue_mode "-1"

mat_queue_report "0"

mat_managedtextures "1"

mat_texture_list_content_path ""

joy_axisbutton_threshold "0.3"

joy_axis_deadzone "0.2"

joy_gamecontroller_config ""

mat_disable_d3d9ex "0"

mat_hdr_level "2"

exec autoexec.cfg

Edited by Holland 1st MRB
Link to comment
Share on other sites

  • 0

Autoexec :

cl_deatheffect_always_on 0

cl_drawmonitors 0

cl_ejectbrass 0

cl_enabledeatheffects 0

cl_enabledeathfilmgrain 0

cl_enablespectatoreffects 0

cl_forcepreload 1

cl_muzzleflash_dlight_1st 0

cl_muzzleflash_dlight_3rd 1

cl_ragdoll_collide 0

cl_ragdoll_fade_time 1

cl_ragdoll_physics_enable 1

cl_show_splashes 0

cl_showhelp 0

cl_showsunvectors 1

mat_bloomscale 0

mat_bufferprimitives 1

mat_bumpmap 0

mat_clipz 1

mat_colorcorrection 0

mat_compressedtextures 1

mat_disable_bloom 1

mat_fastnobump 1

mat_fastspecular 1

mat_filmgrain 0

mat_filterlightmaps 1

mat_forcehardwaresync 0

mat_forcemanagedtextureintohardware 1

mat_monitorgamma 1.6

mat_parallaxmap 0

mat_specular 0

mat_wateroverlaysize 8

fps_max 121 // Frames per Second Maximum Limit

r_3dsky 0

r_avglight 0

r_cheapwaterend 1

r_cheapwaterstart 1

r_decals 2000

r_decalstaticprops 0

r_dopixelvisibility 0

r_drawbatchdecals 0

r_drawflecks 0

r_drawmodeldecals 0

r_dynamic 0

r_eyeglintlodpixels 0

r_eyegloss 0

r_eyemove 0

r_eyes 0

r_eyeshift_x 0

r_eyeshift_y 0

r_eyeshift_z 0

r_eyesize 0

r_fastzreject -1

r_flex 0

r_lightaverage 0

r_lod -3

r_maxdlights 0

r_maxmodeldecal 1

r_maxnewsamples 0

r_maxsampledist 0

r_minnewsamples 0

r_modellodscale 0.1

r_occlusion 0

r_phong 0

r_PhysPropStaticLighting 0

r_renderoverlayfragment 0

r_shadowmaxrendered 0

r_shadows 1

r_teeth 0

r_updaterefracttexture 0

r_WaterDrawReflection 0

r_worldlightmin 1

r_worldlights 0

rope_averagelight 0

rope_collide 0

rope_shake 0

rope_smooth 0

rope_smooth_enlarge 0

rope_smooth_maxalpha 0

rope_smooth_maxalphawidth 0

rope_smooth_minalpha 0

rope_smooth_minwidth 0

rope_subdiv 0

rope_wind_dist 0

texture_budget_background_alpha 9999999

texture_budget_panel_height 0

texture_budget_panel_width 0

gl_clear 0

lod_enable 1

mp_decals 2000

muzzleflash_light 1

props_break_max_pieces 0

// CPU SETTINGS

r_3dnow 1

r_mmx 1

r_sse 1

r_sse2 1

// NETCODE SETTINGS

cl_updaterate 101

cl_cmdrate 101

cl_interp_all 0

cl_interp_ratio 0

cl_interp 0

cl_interpolate 0

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

rate 30000

// MULTICORE OPTIONS

cl_threaded_bone_setup 1

cl_threaded_client_leaf_system 1

mat_queue_mode 2

r_threaded_renderables 1

r_threaded_particles 1

r_threaded_client_shadow_manager 1

clear

clear

echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"

Link to comment
Share on other sites

  • 0

I don't see anything glaring but you could try to turn off all mouse acceleration to see if that helps. In general it is my opinion that any mouse acceleration in a game is bad since it affects the accuracy of shooting by having varying degrees of speed when you turn or move. Here are those CVARs below to turn off acceleration.

m_customaccel "0"

m_customaccel_scale "0.00"

m_customaccel_max "0"

m_mousespeed "0"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

Also you can put this in the launch options of DOD to further make sure that acceleration is off:

-noforcemaccel

It is a shot in the dark but you might want to try a different mouse too to see if there is any difference.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Recent Posts

    • 2nd Platoon Weekly Attendance   Week of 05MAY2024   P = Present | E = Excused | A = Absent   Platoon Staff WO. A. Pitteway - Excused MSgt. J. Candy - Excused TSgt. A. Yoder - Present   1st Squad Squad leader:  Cpl. R. Fielding - Excused Cpl. B. Grande - Present Pfc. R. Smith - Present Pfc. X. Hocker - Excused Pvt. B. Niles - Excused* Resigned Pvt. M. Noel - Present   2nd Squad Squad leader:  Cpl. C. Dilley - Present Cpl. H. Nielsen - Absent Cpl. S. Holquist - Excused Pfc. T. Scary - Present Pfc. C. Marsh - Excused Pvt. K. Bradley - Absent   Reserves: Pvt. T. Mongillo - Excused, Pfc. M. Oake - Excused   Helpers: CWO. R. Martinez   Attendance Policy    1. Each Week you must submit a TDR through Perscomm on the website before practice starts     2. If you do not submit a TDR you will get an Unexcused absence    3. Three (3) Unexcused absences in a row you receive an Infraction Report with a possible demerit with Command Staff approval.    4. Five (5) Unexcused absences in a row will result in being moved from Active duty to Reserves   If you need any assistance learning how to fill out a TDR contact your Squad Leader or your Platoon Sergeant.
    • Dear Rec. S. Garrison,    Due to unforeseen circumstances with your family, and discussion with Myself, you have opted to rescind your application.     If in the future you decide to come back to the 1st Marine Raiders, we will be here.    Best of luck, and hope everything turns out for the best    
    • Welcome to the 1st Marine Raider Battalion! Now that you have been accepted don't forget to: 1. Check in at the Recruit Depot 2. Read the Marine Raider Handbook (you are expected to know everything in it) 3. Change your steam friends Avatar 4. Download, install and log into Discord NOTE: Please be aware that you will not have access to the above links until an officer has given you full access to the forum. Access to the forum should be given to you within the next day.
×
×
  • Create New...