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Resolved - Alt. fire for MG


S. Jones 1st MRB

Question

Name: Steve Jones

Rank: Corporal

Type of issue: (Software, Hardware, Steam, Not sure) Steam/DoD:s

Brief Description of Issue: When using alt fire for MG (mount/unmounts), it does not work correctly. Have not seen an issue with any other weapons.

***Medical Supply Staff ONLY Below this line***

Current Status: Resolved

Researching

Pending Reply

Resolved

Unresolved

Main Technician: 2ndLt. Holland

Supporting Technician: Sgt. T Heresy

Edited by Heresy 1st MRB
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It's very strange actually. It works partially. I set up (or try to set up) and my field of fire is limited. When I pivot too far it dismounts. Also if I am not facing a certain direction, it will spin me towards the east of the map and not set up at all. Not sure how else to describe it.

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Tried a system restart but did not fix.

Config file :

unbindall

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "a" "+moveleft"

bind "b" "voicemenu3"

bind "c" "voicemenu1"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "dropammo"

bind "i" "r_cleardecals"

bind "j" "headtrack_reset_home_pos"

bind "m" "overview_mode"

bind "n" "overview_togglezoom"

bind "o" "say *Salute*"

bind "p" "say_team !medic"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "u" "say_team"

bind "v" "+duck"

bind "w" "+forward"

bind "y" "say"

bind "z" "+alt1"

bind "`" "toggleconsole"

bind "," "changeclass"

bind "." "changeteam"

bind "SPACE" "+jump"

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "PAUSE" "pause"

bind "SHIFT" "+speed"

bind "ALT" "+voicerecord"

bind "CTRL" "+duck"

bind "F1" "+overview_largemap"

bind "F3" "askconnect_accept"

bind "F5" "screenshot"

bind "F6" "save quick"

bind "F9" "load quick"

bind "F10" "quit prompt"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MWHEELUP" "invprev"

bind "MWHEELDOWN" "invnext"

cl_first_person_uses_world_model "0"

cl_rumblescale "1.0"

cl_debugrumble "0"

cl_thirdperson "0"

cl_team "default"

cl_class "default"

vr_moveaim_mode "3"

vr_moveaim_mode_zoom "3"

vr_moveaim_reticle_yaw_limit "10"

vr_moveaim_reticle_pitch_limit "30"

vr_moveaim_reticle_yaw_limit_zoom "0"

vr_moveaim_reticle_pitch_limit_zoom "-1"

vr_hud_max_fov "60"

vr_hud_forward "500"

vr_hud_display_ratio "0.95"

vr_hud_axis_lock_to_world "0"

vr_zoom_multiplier "2.0"

vr_ipdtest_left_t "260"

vr_ipdtest_left_b "530"

vr_ipdtest_left_i "550"

vr_ipdtest_left_o "200"

vr_ipdtest_right_t "260"

vr_ipdtest_right_b "530"

vr_ipdtest_right_i "550"

vr_ipdtest_right_o "200"

hud_takesshots "0"

hud_freezecamhide "0"

cl_detail_max_sway "5"

cl_detail_avoid_radius "64"

cl_detail_avoid_force "0.4"

cl_detail_avoid_recover_speed "0.25"

cl_showhelp "1"

hud_draw_fixed_reticle "0"

cl_chatfilters "63"

cl_chatfilter_version "1"

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

crosshair "1"

cl_observercrosshair "1"

g15_update_msec "250"

cam_snapto "0"

cam_ideallag "4.0"

cam_idealdelta "4.0"

cam_idealyaw "0"

cam_idealpitch "0"

cam_idealdist "150"

cam_idealdistright "0"

cam_idealdistup "0"

cam_collision "1"

c_maxpitch "90"

c_minpitch "0"

c_maxyaw "135"

c_minyaw "-135"

c_maxdistance "200"

c_mindistance "30"

c_orthowidth "100"

c_orthoheight "100"

joy_name "joystick"

joy_advanced "1"

joy_advaxisx "4"

joy_advaxisy "2"

joy_advaxisz "0"

joy_advaxisr "1"

joy_advaxisu "3"

joy_advaxisv "0"

joy_forwardthreshold "0.15"

joy_sidethreshold "0.15"

joy_pitchthreshold "0.15"

joy_yawthreshold "0.15"

joy_forwardsensitivity "-1"

joy_sidesensitivity "1"

joy_pitchsensitivity "1"

joy_yawsensitivity "-1"

joy_response_move "1"

joy_response_look "0"

joy_lowend "1"

joy_lowmap "1"

joy_accelscale "0.6"

joy_accelmax "1.0"

joy_autoaimdampenrange "0"

joy_autoaimdampen "0"

joy_diagonalpov "0"

joy_display_input "0"

joy_wingmanwarrior_turnhack "0"

joy_inverty "0"

joy_movement_stick "0"

joy_xcontroller_cfg_loaded "0"

lookspring "0"

lookstrafe "0"

joystick "0"

m_pitch "0.022"

m_filter "1"

sensitivity "2.630000"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel "3"

m_customaccel_scale "0.04"

m_customaccel_max "0"

m_customaccel_exponent "1.260000"

m_mousespeed "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_rawinput "1"

cl_mouselook "1"

cl_idealpitchscale "0.8"

net_scale "5"

net_graphpos "1"

net_graphsolid "1"

net_graphtext "1"

net_graphmsecs "400"

net_graphshowlatency "1"

net_graphshowinterp "1"

net_graph "1"

net_graphheight "64"

net_graphproportionalfont "1"

mat_viewportscale "1.0"

mat_viewportupscale "1"

cl_software_cursor "0"

mat_software_aa_strength "0.000000"

mat_software_aa_quality "0"

mat_software_aa_edge_threshold "1.0"

mat_software_aa_blur_one_pixel_lines "0.5"

mat_software_aa_tap_offset "1.0"

mat_software_aa_strength_vgui "1.000000"

pyro_vignette "2"

pyro_vignette_distortion "1"

pyro_min_intensity "0.1"

pyro_max_intensity "0.35"

pyro_min_rate "0.05"

pyro_max_rate "0.2"

pyro_min_side_length "0.3"

pyro_max_side_length "0.55"

pyro_min_side_width "0.65"

pyro_max_side_width "0.95"

voice_modenable "1"

hud_fastswitch "1"

cl_autoreload "1"

cl_autorezoom "1"

dod_playachievementsound "1"

dod_playwinmusic "1"

cl_identiconmode "2"

hud_capturepanel "1"

cl_crosshair_red "255.000000"

cl_crosshair_green "0.000000"

cl_crosshair_blue "0.000000"

cl_crosshair_alpha "200"

cl_crosshair_file "crosshair5"

cl_crosshair_scale "26.670000"

cl_dynamic_crosshair "1"

dod_playrivalrysounds "1"

cl_dod_freezecam "1"

hud_centerid "1"

hud_c4pickuppanel "1"

cl_enablespectatoreffects "0"

cl_enabledeatheffects "1"

cl_enabledeathfilmgrain "1"

cl_deatheffect_always_on "0"

_cl_minimapzoom "1"

_overview_mode "1"

dod_overview_voice_icon_size "64"

cl_overview_chat_time "2.0"

hud_classautokill "1"

overview_health "1"

overview_names "0"

overview_tracks "0"

overview_locked "1"

overview_alpha "1.0"

spec_scoreboard "0"

cl_spec_mode "1"

cl_disablehtmlmotd "0"

ifm_steadycam_rotaterate "60"

ifm_steadycam_zoomspeed "1.0"

ifm_steadycam_zoomdamp "0.95"

ifm_steadycam_armspeed "0.5"

ifm_steadycam_rotatedamp "0.95"

ifm_steadycam_mousefactor "1.0"

ifm_steadycam_mousepower "1.0"

ifm_steadycam_2dspringconstant "33.0"

ifm_steadycam_2ddragconstant "11.0"

ifm_steadycam_noise "0.0"

ifm_steadycam_sensitivity "1.0"

cl_playerspraydisable "0"

muzzleflash_light "1"

r_eyegloss "1"

commentary_firstrun "0"

vgui_message_dialog_modal "1"

scene_showfaceto "0"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

npc_height_adjust "1"

sv_pvsskipanimation "1"

scene_showlook "0"

scene_showmoveto "0"

scene_showunlock "0"

commentary "0"

xbox_throttlebias "100"

xbox_throttlespoof "200"

xbox_autothrottle "1"

func_break_max_pieces "15"

suitvolume "0.25"

option_duck_method "1"

sk_autoaim_mode "1"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_specaccelerate "5"

sv_specspeed "3"

sv_specnoclip "1"

sv_backspeed "0.6"

sv_skyname "sky_dod_03_hdr"

dod_freezecam "0"

dod_friendlyfiresafezone "100"

windows_speaker_config "6"

snd_legacy_surround "0"

snd_pitchquality "1"

volume "1.0"

snd_musicvolume "0.520000"

snd_mixahead "0.1"

adsp_debug "0"

snd_ducktovolume "0.55"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

dsp_slow_cpu "0"

dsp_volume "1.0"

dsp_enhance_stereo "0"

snd_mute_losefocus "1"

voice_scale "1"

voice_enable "1"

voice_forcemicrecord "1"

name "Pvt. S. Jones [1st MRB]"

password *************************************************** - Blocked by 2ndLt. N. Holland

cl_clanid "0"

sv_unlockedchapters "1"

tv_nochat "0"

cl_showpluginmessages "1"

cl_timeout "30"

cl_logofile "materials/vgui/logos/spray.vtf"

cl_soundfile "sound/player/jingle.wav"

cl_forcepreload "0"

cl_allowdownload "1"

cl_downloadfilter "all"

con_enable "1"

r_eyemove "1"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_ambientboost "1"

r_ambientmin "0.3"

r_ambientfactor "5"

r_drawmodelstatsoverlaymin "0.1"

r_drawmodelstatsoverlaymax "1.5"

mp_decals "200"

mat_color_projection "0"

sv_logsdir "logs"

sv_logfile "1"

sv_logflush "0"

sv_logecho "1"

sv_log_onefile "0"

sv_logbans "0"

sv_voiceenable "1"

sv_forcepreload "0"

bugreporter_uploadasync "0"

rate "30000"

cl_cmdrate "30"

cl_updaterate "20"

closecaption "0"

skill "1"

net_maxroutable "1260"

cl_allowupload "1"

engine_no_focus_sleep "50"

mat_powersavingsmode "0"

budget_bargraph_background_alpha "128"

budget_peaks_window "30"

budget_averages_window "30"

budget_show_peaks "1"

budget_show_averages "0"

budget_show_history "1"

budget_history_numsamplesvisible "100"

budget_history_range_ms "66.666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_bargraph_range_ms "16.6666666667"

budget_background_alpha "128"

budget_panel_x "0"

budget_panel_y "50"

budget_panel_width "512"

budget_panel_height "384"

texture_budget_panel_x "0"

texture_budget_panel_y "450"

texture_budget_panel_width "512"

texture_budget_panel_height "284"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_background_alpha "128"

vprof_graphwidth "512"

vprof_graphheight "256"

vprof_verbose "1"

vprof_unaccounted_limit "0.3"

vprof_warningmsec "10"

video_quicktime_encode_gamma "3"

video_quicktime_decode_gamma "0"

r_rootlod "0"

mat_monitorgamma_tv_enabled "0"

r_waterforceexpensive "1"

mat_queue_mode "-1"

mat_queue_report "0"

mat_managedtextures "1"

mat_texture_list_content_path ""

joy_axisbutton_threshold "0.3"

joy_axis_deadzone "0.2"

joy_gamecontroller_config ""

mat_disable_d3d9ex "0"

mat_hdr_level "2"

exec autoexec.cfg

Edited by Holland 1st MRB
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Autoexec :

cl_deatheffect_always_on 0

cl_drawmonitors 0

cl_ejectbrass 0

cl_enabledeatheffects 0

cl_enabledeathfilmgrain 0

cl_enablespectatoreffects 0

cl_forcepreload 1

cl_muzzleflash_dlight_1st 0

cl_muzzleflash_dlight_3rd 1

cl_ragdoll_collide 0

cl_ragdoll_fade_time 1

cl_ragdoll_physics_enable 1

cl_show_splashes 0

cl_showhelp 0

cl_showsunvectors 1

mat_bloomscale 0

mat_bufferprimitives 1

mat_bumpmap 0

mat_clipz 1

mat_colorcorrection 0

mat_compressedtextures 1

mat_disable_bloom 1

mat_fastnobump 1

mat_fastspecular 1

mat_filmgrain 0

mat_filterlightmaps 1

mat_forcehardwaresync 0

mat_forcemanagedtextureintohardware 1

mat_monitorgamma 1.6

mat_parallaxmap 0

mat_specular 0

mat_wateroverlaysize 8

fps_max 121 // Frames per Second Maximum Limit

r_3dsky 0

r_avglight 0

r_cheapwaterend 1

r_cheapwaterstart 1

r_decals 2000

r_decalstaticprops 0

r_dopixelvisibility 0

r_drawbatchdecals 0

r_drawflecks 0

r_drawmodeldecals 0

r_dynamic 0

r_eyeglintlodpixels 0

r_eyegloss 0

r_eyemove 0

r_eyes 0

r_eyeshift_x 0

r_eyeshift_y 0

r_eyeshift_z 0

r_eyesize 0

r_fastzreject -1

r_flex 0

r_lightaverage 0

r_lod -3

r_maxdlights 0

r_maxmodeldecal 1

r_maxnewsamples 0

r_maxsampledist 0

r_minnewsamples 0

r_modellodscale 0.1

r_occlusion 0

r_phong 0

r_PhysPropStaticLighting 0

r_renderoverlayfragment 0

r_shadowmaxrendered 0

r_shadows 1

r_teeth 0

r_updaterefracttexture 0

r_WaterDrawReflection 0

r_worldlightmin 1

r_worldlights 0

rope_averagelight 0

rope_collide 0

rope_shake 0

rope_smooth 0

rope_smooth_enlarge 0

rope_smooth_maxalpha 0

rope_smooth_maxalphawidth 0

rope_smooth_minalpha 0

rope_smooth_minwidth 0

rope_subdiv 0

rope_wind_dist 0

texture_budget_background_alpha 9999999

texture_budget_panel_height 0

texture_budget_panel_width 0

gl_clear 0

lod_enable 1

mp_decals 2000

muzzleflash_light 1

props_break_max_pieces 0

// CPU SETTINGS

r_3dnow 1

r_mmx 1

r_sse 1

r_sse2 1

// NETCODE SETTINGS

cl_updaterate 101

cl_cmdrate 101

cl_interp_all 0

cl_interp_ratio 0

cl_interp 0

cl_interpolate 0

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

rate 30000

// MULTICORE OPTIONS

cl_threaded_bone_setup 1

cl_threaded_client_leaf_system 1

mat_queue_mode 2

r_threaded_renderables 1

r_threaded_particles 1

r_threaded_client_shadow_manager 1

clear

clear

echo"~~~<<< SUCCESSFULLY LOADED DILLON'S KICKASS CONFIG. YOU ARE HIS BITCH FOREVER>>>~~~"

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I don't see anything glaring but you could try to turn off all mouse acceleration to see if that helps. In general it is my opinion that any mouse acceleration in a game is bad since it affects the accuracy of shooting by having varying degrees of speed when you turn or move. Here are those CVARs below to turn off acceleration.

m_customaccel "0"

m_customaccel_scale "0.00"

m_customaccel_max "0"

m_mousespeed "0"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

Also you can put this in the launch options of DOD to further make sure that acceleration is off:

-noforcemaccel

It is a shot in the dark but you might want to try a different mouse too to see if there is any difference.

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