bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
Talking about identifying as a woman to get cheaper car insurance
Small: Yeah we had that here but they banned it
Pitteway: What? Woman driving?
Everyone starts dying
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Question
Small 1st MRB
Name: Evan Small
Rank: SSgt.
Type of issue: (Steam Config)
Brief Description of Issue: Hey, so I've recently been fiddling with my autoexec file, and now I have two issues that I cannot figure out.
#1. I cannot see my own flashlight.
#2. I cannot see sprays.
Here's the auto exec file top to bottom.
//Misc
dod_playwinmusic 0 //Victory music off (1/0)
dod_playrivalrysounds 0 //Nemisis sound off (1/0)
dod_playachievementsound 0 //Achievement sound off (1/0)
jpeg_quality 100 //required for CAL
bind f5 jpeg //change f5 to whatever key you want for screenshots
cl_deathicon_bg_alpha 0
cl_deathicon_height 20
cl_deathicon_width 20
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//Multi Core - USE ONLY IF YOU HAVE A DUAL+ CORE PROCESSOR
r_threaded_particles 1 //Def. 0
r_threaded_client_shadow_manager 1 //Def. 0
cl_threaded_bone_setup 1 //Def. 0
cl_threaded_client_leaf_system 1 // Def. 0
r_threaded_renderables 1 // Def. 0
mat_queue_mode -1 // DO NOT CHANGE
//Rates
cl_interp "0.0199"
cl_resend "2"
cl_interp_ratio "0"
cl_smooth "0"
cl_smoothtime "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_pred_optimize "2"
rate "60000"
cl_lagcompensation "1"
cl_cmdrate "101"
cl_updaterate "101"
cl_idealpitchscale "0.02"
gl_clear "1"; alias gl_clear
mem_force_flush "0"; alias mem_force_flush
fps_max "121"
cl_downloadfilter "nosounds"
r_worldlights "0.9"
cl_showhelp "0"
hud_classautokill "0"
hud_fastswitch "1"
net_graph "1"
net_graphheight "25"
mat_queue_mode "2"
cl_gunlowerspeed "0"
violence_ablood "2"
violence_agibs "2"
violence_hblood "2"
violence_hgibs "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "1"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
//Binds
bind "x" "say_team !medic"
bind "RIGHTARROW" "say_team %t minutes"
bind "LEFTARROW" "voice_wtf"
bind "UPARROW" "say *Salute*"
bind "F5" "jpeg"
bind "F6" "say U mad?!"
bind "F8" "setinfo cl_interpolate 0;say_team Q('-'Q)"
bind "F9" "keue"
bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
// ESL
//_________________________
m_pitch "0.022"
m_yaw "0.022"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_showlightmapcomponent "0"
r_modellodscale "0"
r_screenfademaxsize "0"
r_screenfademinsize "0"
r_worldlights "0.9"
net_graph "1"
net_showevents "0"
snd_mixahead "0.1"
cl_detaildist "1200"
r_drawdetailprops "1"
cl_wpn_sway_scale "2.6"
cl_wpn_sway_interp "0.1"
voice_enable 1
exec high.cfg
// ==============
// Graphics
// ==============
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_coldbreath_enable "0"
cl_phys_props_max "0"
cl_ragdoll_fade_time "0"
cl_show_splashes "0"
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_wpn_sway_scale "0"
func_break_max_pieces "0"
lod_transitiondist "0"
mat_antialias "0"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vsync "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_clipz "0"
mat_envmapsize "512"
mat_envmaptgasize "128"
mat_fastspecular "1"
mat_forceaniso "0"
mat_filmgrain "0"
mat_monitorgamma "1.6"
mat_hdr_enabled "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "0"
net_graph "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "100000"
r_decals "10000"
r_decalstaticprops "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "1"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
r_worldlights "0.9"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "0"
clear
***Medical Supply Staff ONLY Below this line***
Current Status: Resolved
Researching
Pending Reply
Resolved
Unresolved
Main Technician:
Supporting Technician: 1stLt. McDowell
Edited by Bradley 1st MRBLink to comment
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