bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
Suspicion active, was sprinting around no scoping everyone prior to demo then just ran around with pistol after I started, seems to be tracing through walls.
# 464 "Gannicus" [U:1:1847068838] 30:29 105 0 active
gannicus.dem
Hello Belcher, Hello Cannon,
thanks for your reply and I appreciate the effort. Strangely some weeks ago I could join the server and played on it but some days after access been blocked again, of course not using any vpn or other stuff. Really no idea what really happened.
My steam ID is 76561198037997651
Thanks for your reply, I appreciate you looked into it!
Kind regards Chris / Crucco
Question
Small
Name: Evan Small
Rank: SSgt.
Type of issue: (Steam Config)
Brief Description of Issue: Hey, so I've recently been fiddling with my autoexec file, and now I have two issues that I cannot figure out.
#1. I cannot see my own flashlight.
#2. I cannot see sprays.
Here's the auto exec file top to bottom.
//Misc
dod_playwinmusic 0 //Victory music off (1/0)
dod_playrivalrysounds 0 //Nemisis sound off (1/0)
dod_playachievementsound 0 //Achievement sound off (1/0)
jpeg_quality 100 //required for CAL
bind f5 jpeg //change f5 to whatever key you want for screenshots
cl_deathicon_bg_alpha 0
cl_deathicon_height 20
cl_deathicon_width 20
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//Multi Core - USE ONLY IF YOU HAVE A DUAL+ CORE PROCESSOR
r_threaded_particles 1 //Def. 0
r_threaded_client_shadow_manager 1 //Def. 0
cl_threaded_bone_setup 1 //Def. 0
cl_threaded_client_leaf_system 1 // Def. 0
r_threaded_renderables 1 // Def. 0
mat_queue_mode -1 // DO NOT CHANGE
//Rates
cl_interp "0.0199"
cl_resend "2"
cl_interp_ratio "0"
cl_smooth "0"
cl_smoothtime "1"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_pred_optimize "2"
rate "60000"
cl_lagcompensation "1"
cl_cmdrate "101"
cl_updaterate "101"
cl_idealpitchscale "0.02"
gl_clear "1"; alias gl_clear
mem_force_flush "0"; alias mem_force_flush
fps_max "121"
cl_downloadfilter "nosounds"
r_worldlights "0.9"
cl_showhelp "0"
hud_classautokill "0"
hud_fastswitch "1"
net_graph "1"
net_graphheight "25"
mat_queue_mode "2"
cl_gunlowerspeed "0"
violence_ablood "2"
violence_agibs "2"
violence_hblood "2"
violence_hgibs "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "1"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
//Binds
bind "x" "say_team !medic"
bind "RIGHTARROW" "say_team %t minutes"
bind "LEFTARROW" "voice_wtf"
bind "UPARROW" "say *Salute*"
bind "F5" "jpeg"
bind "F6" "say U mad?!"
bind "F8" "setinfo cl_interpolate 0;say_team Q('-'Q)"
bind "F9" "keue"
bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"
bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"
bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"
bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"
bind "*" "sm_admin; status"
alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"
alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"
// ESL
//_________________________
m_pitch "0.022"
m_yaw "0.022"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_showlightmapcomponent "0"
r_modellodscale "0"
r_screenfademaxsize "0"
r_screenfademinsize "0"
r_worldlights "0.9"
net_graph "1"
net_showevents "0"
snd_mixahead "0.1"
cl_detaildist "1200"
r_drawdetailprops "1"
cl_wpn_sway_scale "2.6"
cl_wpn_sway_interp "0.1"
voice_enable 1
exec high.cfg
// ==============
// Graphics
// ==============
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_coldbreath_enable "0"
cl_phys_props_max "0"
cl_ragdoll_fade_time "0"
cl_show_splashes "0"
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_wpn_sway_scale "0"
func_break_max_pieces "0"
lod_transitiondist "0"
mat_antialias "0"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vsync "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_clipz "0"
mat_envmapsize "512"
mat_envmaptgasize "128"
mat_fastspecular "1"
mat_forceaniso "0"
mat_filmgrain "0"
mat_monitorgamma "1.6"
mat_hdr_enabled "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "0"
net_graph "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "100000"
r_decals "10000"
r_decalstaticprops "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "1"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
r_worldlights "0.9"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "0"
clear
***Medical Supply Staff ONLY Below this line***
Current Status: Resolved
Researching
Pending Reply
Resolved
Unresolved
Main Technician:
Supporting Technician: 1stLt. McDowell
Edited by Bradley 1st MRB5 answers to this question
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