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Resolved - cant see sprays in game....


Britton

Question

Name:C. Britton

Rank: Sgt

Type of issue: (Software, Hardware, Steam, Not sure) Software/Steam

Brief Description of Issue: so a long time ago i had this CFG file made so that i can run dods on this horrid computer i have, and well i can't see sprays b/c of it...i can spray spray's but cannot see them....does anyone know the command file with in the CFG so that i can see them again?

***Medical Supply Staff ONLY Below this line***

Current Status: Resolved

Researching

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Resolved

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Supporting Technician:

Edited by Bradley 1st MRB
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//Customize - Common Cmds - Personalize!

cl_cmdrate 101

cl_observercrosshair 0

cl_crosshair_scale 14 // Size of your Crosshair

cl_dynamic_crosshair 1 // 0 = off, 1 = on - Crosshair Expand/Contract

cl_updaterate 101

fps_max 121 // Frames per Second Maximum Limit

mat_antialias 0

mat_forceaniso 1

mat_picmip 0 // 0 High / 1 Med / 2 Low / Rather Low / 4 Very Low

mat_queue_mode 2

mat_trilinear 1

rate 30000

mat_monitorgamma 1.6 // Monitor Brightness - 1.6 = Full Brightness

mat_monitorgamma_tv_range_max 300 // Adjust Monitor Gamma with Range Min & Max for more control over brightness

mat_monitorgamma_tv_range_min 0 // e.g. 1.2 monitorgamma, range max 150

mat_monitorgamma_tv_enabled 1

//Client

cl_bobcycle 99999

cl_coldbreath_enable 0

cl_deatheffect_always_on 0

cl_detail_avoid_radius 64

cl_detaildist 1200

cl_detailfade 0

cl_drawmonitors 0

cl_enabledeatheffects 0

cl_enabledeathfilmgrain 0

cl_enablespectatoreffects 0

cl_ejectbrass 0

cl_forcepreload 1

cl_gunlowerspeed "0"

cl_idealpitchscale "0.02"

cl_interp 0

cl_interp_all 0

cl_interp_ratio 0

cl_interp_threadmodeticks 1

cl_lagcompensation 1

cl_lagcomp_errorcheck 1

cl_mouselook 1

cl_muzzleflash_dlight_1st 0

cl_muzzleflash_dlight_3rd 1

cl_phys_props_enable 0

cl_predictweapons "1"

cl_pred_optimize "2"

cl_ragdoll_collide 0

cl_ragdoll_fade_time 1

cl_ragdoll_physics_enable 1

cl_removedecals 1

cl_resend 6

cl_rumblescale 0

cl_setupallbones 0

cl_showhelp 0

cl_show_splashes 0

cl_showsunvectors 1

cl_smooth 1

cl_smoothtime 0.02

cl_threaded_bone_setup 1

cl_threaded_client_leaf_system 1

cl_wpn_sway_interp "0"

cl_wpn_sway_scale "0"

//Launch Options - Goto Steam Library, Right Click Dods Game, Properties, Set Launch Options, Copy&Paste.

//-refresh 60 -high -dxlevel 95 -novid -console -w 1920 -h 1080 -noforcemaccel -noforcemspd -noforceparms

//Material

mat_bloomscale 0

mat_bufferprimitives 1

mat_bumpmap 0

mat_clipz 1

mat_colorcorrection 0

mat_compressedtextures 1

mat_disable_bloom 1

mat_disable_fancy_blending 1

mat_disable_lightwarp 1

mat_debugdepth 0

mat_debugdepthmode 0

mat_debugdepthval 128

mat_debugdepthvalmax 0

mat_debug_postprocessing_effects "0"

mat_envmapsize 32

mat_envmaptgasize 16

mat_excludetextures 1

mat_fastspecular 1

mat_filmgrain 0

mat_filterlightmaps 1

mat_forcehardwaresync "256"

mat_forcemanagedtextureintohardware 1

mat_framebuffercopyoverlaysize 0

mat_hdr_enabled 0

mat_hdr_level 0

mat_maxframelatency 0

mat_max_worldmesh_vertices 0

mat_mipmaptextures 1

mat_motion_blur_enabled 0

mat_non_hdr_bloom_scalefactor 0

mat_parallaxmap 0

mat_reducefillrate 1

mat_software_aa_blur_one_pixel_lines 0.5

mat_software_aa_edge_threshold 1.4

mat_software_aa_quality 1

mat_software_aa_strength 1

mat_software_aa_strength_vgui 1

mat_softwarelighting 0

mat_shadowstate -1

mat_showenvmapmask 0

mat_showlightmappage -1

mat_showlowresimage 0

mat_showmaterials 0

mat_showmaterialsverbose 0

mat_specular 0

mat_texture_limit -1

mat_wateroverlaysize 8

mat_vsync 0

//Mouse

m_customaccel 0

m_customaccel_exponent 0

m_customaccel_max 0

m_customaccel_scale 0

m_filter 0

m_forward 1

m_mouseaccel1 0

m_mouseaccel2 0

m_mousespeed 1

m_pitch 0.022

m_yaw 0.022

//Multiplayer

mp_decals 100

fov "90"

//Net

net_graph 1

net_graphheight 50

net_maxfragments 1256

//Rendering

r_3dsky 0

r_ambientboost 0

r_cheapwaterend 1

r_cheapwaterstart 1

r_decal_cullsize 100000

r_decals 0

r_decalstaticprops 0

r_dopixelvisibility 0

r_drawbatchdecals 0

r_drawdetailprops 1

r_drawflecks 0

r_drawmodeldecals 0

r_drawmodelstatsoverlaymax 1.5

r_drawmodelstatsoverlaymin 0.01

r_drawspecificstaticprop 0

r_dynamic 0

r_eyegloss 0

r_eyemove 0

r_eyes 0

r_eyeshift_x 0

r_eyeshift_y 0

r_eyeshift_z 0

r_eyesize 0

r_fastzreject -1

r_flex 0

r_forcewaterleaf 0

r_lightaverage 1

r_lod 0

r_maxdlights 32

r_maxmodeldecal 5

r_maxnewsamples 0

r_maxsampledist 0

r_minnewsamples 0

r_occlusion 1

r_physpropstaticlighting 0

r_queued_post_processing "1"

r_rootlod 0

r_renderoverlayfragment 0

r_shadowmaxrendered 64

r_shadowrendertotexture 1

r_shadows 1

r_staticprop_lod 4

r_teeth 0

r_threaded_client_shadow_manager 1

r_threaded_particles 1

r_threaded_renderables 1

r_waterdrawreflection 0

r_waterforceexpensive 0

r_waterforcereflectentities 0

r_worldlightmin "0.0002"

r_worldlights 0.9

r_visualizeproplightcaching 1

//Rope

rope_averagelight 0

rope_collide 0

rope_shake 0

rope_smooth 0

rope_smooth_enlarge 0

rope_smooth_maxalpha 0

rope_smooth_maxalphawidth 0

rope_smooth_minalpha 0

rope_smooth_minwidth 0

rope_subdiv 0

rope_wind_dist 0

//Sound

dod_playachievementsound 0

dod_playrivalrysounds 0

dod_playwinmusic 0

dsp_enhance_stereo 1

snd_duckerthreshold 0.15

snd_duckerreleasetime 2.5

snd_duckerattacktime 0.5

snd_ducktovolume 0.55

snd_mixahead 0.1

snd_musicvolume 0.000000

snd_pitchquality 1

voice_modenable 1

voice_forcemicrecord 1

voice_enable 1

//Other

func_break_max_pieces 0

gl_clear 1

host_thread_mode 2

hud_takesshots 1

jpeg_quality 100

muzzleflash_light 1

props_break_max_pieces 0

props_break_max_pieces_perframe 0

texture_budget_background_alpha 999

texture_budget_panel_height 0

texture_budget_panel_width 0

violence_hblood 1

violence_hgibs 1

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These variables seem to be the most likely culprits, I've included their default values. Search your config for them and correct their values, make sure there are no duplicates and see if that fixes your problem.

cl_playerspraydisable 0

r_spray_lifetime 2

r_decals 2048

mp_decals 200

--edit

I read your config

cl_removedecals 1 can be removed, that command doesn't make sense in a config.

r_decals is set to 0, increase that to at least 100

try adding the first 2 commands I listed. I assume this is your autoexec.cfg file, they could have wrong values set in your config.cfg.

Edited by Lafy BAR
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