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Urban Warfare


Scinta

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The Marine Infantry Private, as well as all ranks respectively, are trained in the doctrine of being a rifleman first, and a basic yet genius simplicity of silent rifle nade priming. However, I find that from multiple instances the majority of the time there are a good majority of grenades not being used, or rather misplaced. In this instance it should be paramount to use this not only as a way to displace the enemy but to also ensure us to be a mobile force and to flank the enemy, every second counts. So I think a great way we can ensure to be a dominant force not only by using the advantage of rifle nading enemy spawn, but rather making sure not a single marine dies with a grenade in his hand and the enemy are torn up by their shrapnel. In 1942, the largest land battle ever fought was at Stalingrad, the 62nd Army used more grenades in urban fighting in the city then the rest of the war.

Not only is it a fantastic way to lower the enemy team’s health and numbers but a great way to displace the enemy from their strategically placed players in defense, but also in offense. A defensive tactic would be trying to find where the attacking enemy force is concentrating for a big push on the map telling all the marines and then spamming nades in their face until they either retreat or they are dead. I have a dropbox of the last official realism we had against the 6th RB in all the rounds bar the AVA (unfortunately) and as time goes on I will keep recording realisms so we can rewind our tactics and watch them unfold. There is nothing wrong with our current tactics, however you can always improve them and become even scarier, and I personally think that if we studied the physics and placement of decking nades off roofs and whatnot you could really do some mean damage. Let me know your comments, questions and concerns with this idea, the more brain power the better!

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We have a fair bit of training throughout the unit that's available to everyone in regards to learning how to use grenades more properly etc, But a lot of the reason I feel we don't use the rooftops a lot is simply due to the risk of skyboxing even if not intentional, and it just not being worth the risk,

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Rifle MOS, does assist with learning this along with BCT covering the use and timing of rifle grenades. Outside of that, for pubbing and the common game play nature its a bit difficult at times cause pubbers rush blindly. 

 

As far as realisms go or in that nature of it, Back when we had more bodies some of the weekend practices were covering this kind of thing. am all for practicing it more, it really just about getting users comfortable with the tools and using them,

 

also remember parts of realism practices and set-ups in the pasts being getting someone to stand at the objective and try to rifle nade to them, to check possible locations.  unsure where your trying to go fully with this idea, but its something useful to practice / use

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Well basically I just wanted there to be more flexibility with grenades, like advanced tactics...is there a grenade MOS? that would be quite interesting but to put what I am saying in a nutshell is that me and race were trying to figure out spots that are on the cusp of skyboxing. so on Donner there are a couple rooftops that are actually right on the edge of skyboxing but you can still get some nades through on certain areas. And as far as what I was trying to suggest as a simple observation is that we could try to spam rifle nades at the beginning of realism rounds if it is possible to permit. Just wanted to hear other peoples thoughts and opinions on the matter and I am glad to see people do have an interest in these matters. Mohan and Sanborne bring up a good point that there are tools available to get people more skilled in this regard. I just thought that it would be pretty neat to bring some fresh ideas into the mix or something along that line.

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