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Explanation of LERP and Hitboxes... I hope.
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Question
Ford 1st MRB
As the video shows, the higher your LERP, the farther off the hitboxes are from your actual target when it is moving. This makes shooting at the player you see pretty much pointless because their hitbox is in a different location according to the server.
High LERP means, no packet loss, but inaccurate hitboxes, Low LERP means some packet loss but very accurate hitboxes.
The suggestion would be to play with your rates to see how low you can get your LERP and still have it in the white. A yellow LERP means you are losing packets, so try and avoid that if at all possible.
The commands:
net_graph 1
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.021 (this is the value you need to adjust to adjust your LERP in the server. Setting it to decimal points will adjust it. IE: cl_interp 0.1)
Keep adjusting the cl_interp rate until you find the lowest possible LERP that stays in the white. 0.021 was as low as I can go but depending on your connection speed, processor, yadda yadda yadda, you may be able to go lower.
Hope this helps explain why you all suck so bad.
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